Fix sculpt transform incorrently flipping displacement in Y and Z axis

These functions were only checking the X axis for flipping the
displacement for a symmetry area depending on the initial position of
the pivot.
This affects transform and any other tools that transform vertices and
applies symmetry based on areas (the pose brush, for example).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9654
This commit is contained in:
Pablo Dobarro 2020-11-27 01:42:24 +01:00
parent ea064133e5
commit 645c2bd4d0
Notes: blender-bot 2023-02-14 09:19:09 +01:00
Referenced by issue #83288, Crash when deleting objects
Referenced by issue #83275, Excluding a collection crashes with viewport statistics enabled
1 changed files with 4 additions and 4 deletions

View File

@ -4025,13 +4025,13 @@ void SCULPT_flip_v3_by_symm_area(float v[3],
const ePaintSymmetryAreas symmarea,
const float pivot[3])
{
for (char i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
ePaintSymmetryFlags symm_it = 1 << i;
if (symm & symm_it) {
if (symmarea & symm_it) {
flip_v3(v, symm_it);
}
if (pivot[0] < 0) {
if (pivot[i] < 0.0f) {
flip_v3(v, symm_it);
}
}
@ -4043,13 +4043,13 @@ void SCULPT_flip_quat_by_symm_area(float quat[3],
const ePaintSymmetryAreas symmarea,
const float pivot[3])
{
for (char i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
ePaintSymmetryFlags symm_it = 1 << i;
if (symm & symm_it) {
if (symmarea & symm_it) {
flip_qt(quat, symm_it);
}
if (pivot[0] < 0) {
if (pivot[i] < 0.0f) {
flip_qt(quat, symm_it);
}
}