Fix T66456: UV Editor missing update after selection change in 3D viewport

Reviewers: brecht

Maniphest Tasks: T66456

Differential Revision: https://developer.blender.org/D5207
This commit is contained in:
Philipp Oeser 2019-07-09 13:28:27 +02:00
parent 32f591c0a3
commit 6510ab8676
Notes: blender-bot 2023-02-14 08:38:11 +01:00
Referenced by issue #66456, UV Editor: Area repaint not happening consistently after selection change in 3D viewport
1 changed files with 3 additions and 0 deletions

View File

@ -2548,6 +2548,9 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
/* pass */
}
}
if (retval) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
}
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
retval = PE_mouse_particles(C, location, extend, deselect, toggle);