Fix T41984: Can't use Render Image as Background Image.

Changes were actually pretty simple to make it work - set 'scene' member of image user,
and handle lock when acquiring/releasing ibuf...
This commit is contained in:
Bastien Montagne 2014-09-28 18:29:10 +02:00
parent 2b69665c14
commit 653b67055b
Notes: blender-bot 2023-02-14 10:02:23 +01:00
Referenced by issue #41984, Can't use Render Image as Background Image
1 changed files with 8 additions and 8 deletions

View File

@ -1585,6 +1585,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
int fg_flag = do_foreground ? V3D_BGPIC_FOREGROUND : 0;
for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) {
bgpic->iuser.scene = scene; /* Needed for render results. */
if ((bgpic->flag & V3D_BGPIC_FOREGROUND) != fg_flag)
continue;
@ -1598,9 +1599,10 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
float x1, y1, x2, y2;
ImBuf *ibuf = NULL, *freeibuf, *releaseibuf;
void *lock;
Image *ima;
MovieClip *clip;
Image *ima = NULL;
MovieClip *clip = NULL;
/* disable individual images */
if ((bgpic->flag & V3D_BGPIC_DISABLED))
@ -1617,7 +1619,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
ibuf = NULL; /* frame is out of range, dont show */
}
else {
ibuf = BKE_image_acquire_ibuf(ima, &bgpic->iuser, NULL);
ibuf = BKE_image_acquire_ibuf(ima, &bgpic->iuser, &lock);
releaseibuf = ibuf;
}
@ -1625,8 +1627,6 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
image_aspect[1] = ima->aspy;
}
else if (bgpic->source == V3D_BGPIC_MOVIE) {
clip = NULL;
/* TODO: skip drawing when out of frame range (as image sequences do above) */
if (bgpic->flag & V3D_BGPIC_CAMERACLIP) {
@ -1664,7 +1664,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
if (freeibuf)
IMB_freeImBuf(freeibuf);
if (releaseibuf)
BKE_image_release_ibuf(ima, releaseibuf, NULL);
BKE_image_release_ibuf(ima, releaseibuf, lock);
continue;
}
@ -1763,7 +1763,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
if (freeibuf)
IMB_freeImBuf(freeibuf);
if (releaseibuf)
BKE_image_release_ibuf(ima, releaseibuf, NULL);
BKE_image_release_ibuf(ima, releaseibuf, lock);
continue;
}
@ -1830,7 +1830,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
if (freeibuf)
IMB_freeImBuf(freeibuf);
if (releaseibuf)
BKE_image_release_ibuf(ima, releaseibuf, NULL);
BKE_image_release_ibuf(ima, releaseibuf, lock);
}
}
}