Fix T89726: Fix hitbox of axis gizmo in UV Editor

Use the scale from the wmGizmo.matrix_final as a reference for the
arrow head-size.

Reviewed By: campbellbarton

Ref D15056
This commit is contained in:
Chris Blackbourn 2022-06-01 14:12:45 +10:00 committed by Campbell Barton
parent 12642bdeab
commit 65e7d49939
Notes: blender-bot 2023-02-14 08:38:11 +01:00
Referenced by issue #89726, Inaccurate hitbox of axis gizmo in UV Editor
2 changed files with 22 additions and 13 deletions

View File

@ -7,6 +7,8 @@
#include "../gizmo_geometry.h"
/* The numerical values in the `verts` array are used in arrow3d_gizmo.c
* If you change this mesh geometry, update the selection code also. */
static float verts[][3] = {
{-0.000000, 0.012320, 0.000000}, {-0.000000, 0.012320, 0.974306},
{0.008711, 0.008711, 0.000000}, {0.008711, 0.008711, 0.974306},

View File

@ -50,10 +50,8 @@
/* to use custom arrows exported to geom_arrow_gizmo.c */
//#define USE_GIZMO_CUSTOM_ARROWS
/** Margins to add when selecting the arrow stem. */
#define ARROW_SELECT_THRESHOLD_PX_STEM (5 * UI_DPI_FAC)
/** Margins to add when selecting the arrow head. */
#define ARROW_SELECT_THRESHOLD_PX_HEAD (12 * UI_DPI_FAC)
/* Margin to add when selecting the arrow. */
#define ARROW_SELECT_THRESHOLD_PX (5)
typedef struct ArrowGizmo3D {
wmGizmo gizmo;
@ -121,8 +119,8 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
};
if (draw_options & ED_GIZMO_ARROW_DRAW_FLAG_STEM) {
const float stem_width = (arrow->gizmo.line_width * U.pixelsize) +
(select ? ARROW_SELECT_THRESHOLD_PX_STEM : 0);
const float stem_width = arrow->gizmo.line_width * U.pixelsize +
(select ? ARROW_SELECT_THRESHOLD_PX * U.dpi_fac : 0);
immUniform1f("lineWidth", stem_width);
wm_gizmo_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GPU_PRIM_LINE_STRIP);
}
@ -134,7 +132,7 @@ static void arrow_draw_geom(const ArrowGizmo3D *arrow, const bool select, const
GPU_matrix_push();
/* NOTE: ideally #ARROW_SELECT_THRESHOLD_PX_HEAD would be added here, however adding a
/* NOTE: ideally #ARROW_SELECT_THRESHOLD_PX would be added here, however adding a
* margin in pixel space isn't so simple, nor is it as important as for the arrow stem. */
if (draw_style == ED_GIZMO_ARROW_STYLE_BOX) {
const float size = 0.05f;
@ -223,9 +221,15 @@ static void gizmo_arrow_draw(const bContext *UNUSED(C), wmGizmo *gz)
*/
static int gizmo_arrow_test_select(bContext *UNUSED(C), wmGizmo *gz, const int mval[2])
{
/* This following values are based on manual inspection of `verts[]` defined in
* geom_arrow_gizmo.c */
const float head_center_z = (0.974306f + 1.268098f) / 2;
const float head_geo_x = 0.051304f;
const float stem_geo_x = 0.012320f;
/* Project into 2D space since it simplifies pixel threshold tests. */
ArrowGizmo3D *arrow = (ArrowGizmo3D *)gz;
const float arrow_length = RNA_float_get(arrow->gizmo.ptr, "length");
const float arrow_length = RNA_float_get(arrow->gizmo.ptr, "length") * head_center_z;
float matrix_final[4][4];
WM_gizmo_calc_matrix_final(gz, matrix_final);
@ -239,12 +243,15 @@ static int gizmo_arrow_test_select(bContext *UNUSED(C), wmGizmo *gz, const int m
copy_v2_v2(arrow_end, co);
}
const float scale_final = mat4_to_scale(matrix_final);
const float head_width = ARROW_SELECT_THRESHOLD_PX * scale_final * head_geo_x;
const float stem_width = ARROW_SELECT_THRESHOLD_PX * scale_final * stem_geo_x;
float select_threshold_base = gz->line_width * U.pixelsize;
const float mval_fl[2] = {UNPACK2(mval)};
const float arrow_stem_threshold_px = ARROW_SELECT_THRESHOLD_PX_STEM;
const float arrow_head_threshold_px = ARROW_SELECT_THRESHOLD_PX_HEAD;
/* Distance to arrow head. */
if (len_squared_v2v2(mval_fl, arrow_end) < square_f(arrow_head_threshold_px)) {
if (len_squared_v2v2(mval_fl, arrow_end) < square_f(select_threshold_base + head_width)) {
return 0;
}
@ -253,8 +260,8 @@ static int gizmo_arrow_test_select(bContext *UNUSED(C), wmGizmo *gz, const int m
const float lambda = closest_to_line_v2(co_isect, mval_fl, arrow_start, arrow_end);
/* Clamp inside the line, to avoid overlapping with other gizmos,
* especially around the start of the arrow. */
if (lambda >= 0.0 && lambda <= 1.0) {
if (len_squared_v2v2(mval_fl, co_isect) < square_f(arrow_stem_threshold_px)) {
if (lambda >= 0.0f && lambda <= 1.0f) {
if (len_squared_v2v2(mval_fl, co_isect) < square_f(select_threshold_base + stem_width)) {
return 0;
}
}