Multi-Objects: ARMATURE_OT_click_extrude
This operator is actually working as expected, but I added some comments explained that it was already "ported".
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blender-bot
2023-02-14 07:25:46 +01:00
Referenced by issue #54646, Multi-Object-Mode: Edit Armature Tools
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@ -121,6 +121,14 @@ EditBone *ED_armature_ebone_add_primitive(Object *obedit_arm, float length, bool
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/* previously addvert_armature */
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/* the ctrl-click method */
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/** Note this is already ported to multi-objects as it is.
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* Since only the active bone is extruded even for single objects,
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* it makes sense to stick to the active object here.
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*
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* If we want the support to be expanded we should something like the
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* offset we do for mesh click extrude.
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*/
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static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
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{
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View3D *v3d;
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