Fix T74513: Wrong naming in some Face Set comments and operators
Missing changes from one of the renamings of the initial face sets patch. Reviewed By: brecht Maniphest Tasks: T74513 Differential Revision: https://developer.blender.org/D7054
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Notes:
blender-bot
2023-02-14 08:42:53 +01:00
Referenced by issue #74513, Sculpt Face Sets keymap items are called Face Mask Visibility
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@ -10534,22 +10534,22 @@ static EnumPropertyItem prop_sculpt_face_set_create_types[] = {
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SCULPT_FACE_SET_MASKED,
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"MASKED",
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0,
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"Face Mask From Masked",
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"Create a new Face Mask from the masked faces",
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"Face Set From Masked",
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"Create a new Face Set from the masked faces",
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},
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{
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SCULPT_FACE_SET_VISIBLE,
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"VISIBLE",
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0,
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"Face Mask From Visible",
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"Create a new Face Mask from the visible vertices",
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"Face Set From Visible",
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"Create a new Face Set from the visible vertices",
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},
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{
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SCULPT_FACE_SET_ALL,
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"ALL",
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0,
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"Face Mask Full Mesh",
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"Create an unique Face Mask with all faces in the sculpt",
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"Face Set Full Mesh",
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"Create an unique Face Set with all faces in the sculpt",
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},
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{0, NULL, 0, NULL, NULL},
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};
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@ -10582,7 +10582,7 @@ static int sculpt_face_set_create_invoke(bContext *C, wmOperator *op, const wmEv
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return OPERATOR_CANCELLED;
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}
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SCULPT_undo_push_begin("face mask change");
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SCULPT_undo_push_begin("face set change");
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SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
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const int next_face_set = SCULPT_face_set_next_available_get(ss);
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@ -10626,9 +10626,9 @@ static int sculpt_face_set_create_invoke(bContext *C, wmOperator *op, const wmEv
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static void SCULPT_OT_face_sets_create(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Create Face Group";
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ot->name = "Create Face Set";
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ot->idname = "SCULPT_OT_face_sets_create";
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ot->description = "Create a new Face Group";
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ot->description = "Create a new Face Set";
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/* api callbacks */
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ot->invoke = sculpt_face_set_create_invoke;
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@ -10660,8 +10660,8 @@ static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = {
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SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE,
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"SHOW_ACTIVE",
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0,
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"Show Active Face Mask",
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"Show Active Face Mask",
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"Show Active Face Set",
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"Show Active Face Set",
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},
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{
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SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE,
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@ -10674,8 +10674,8 @@ static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = {
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SCULPT_FACE_SET_VISIBILITY_INVERT,
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"INVERT",
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0,
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"Invert Face Mask Visibility",
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"Invert Face Mask Visibility",
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"Invert Face Set Visibility",
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"Invert Face Set Visibility",
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},
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{
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SCULPT_FACE_SET_VISIBILITY_SHOW_ALL,
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@ -10770,7 +10770,7 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C,
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SCULPT_face_sets_visibility_invert(ss);
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}
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/* Sync face mask visibility and vertex visibility. */
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/* Sync face sets visibility and vertex visibility. */
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SCULPT_visibility_sync_all_face_sets_to_vertices(ss);
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SCULPT_undo_push_end();
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@ -10800,7 +10800,7 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C,
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static void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Face Mask Visibility";
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ot->name = "Face Sets Visibility";
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ot->idname = "SCULPT_OT_face_set_change_visibility";
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ot->description = "Change the visibility of the Face Sets of the sculpt";
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