Fix T67389: Transform constraints fail at large distances

This commit is contained in:
Germano Cavalcante 2019-07-23 14:50:59 +10:00 committed by Campbell Barton
parent 0a0e2dd8a2
commit 6e72d3e00e
Notes: blender-bot 2023-02-14 05:51:15 +01:00
Referenced by issue #67389, Problem with moving on a large scale
3 changed files with 59 additions and 10 deletions

View File

@ -302,6 +302,13 @@ bool isect_line_line_strict_v3(const float v1[3],
float vi[3],
float *r_lambda);
bool isect_ray_ray_v3(const float ray_origin_a[3],
const float ray_direction_a[3],
const float ray_origin_b[3],
const float ray_direction_b[3],
float *r_lambda_a,
float *r_lambda_b);
bool isect_ray_plane_v3(const float ray_origin[3],
const float ray_direction[3],
const float plane[4],

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@ -2798,6 +2798,46 @@ bool isect_line_line_strict_v3(const float v1[3],
}
}
/**
* Check if two rays are not parallel and returns a factor that indicates
* the distance from \a ray_origin_b to the closest point on ray-a to ray-b.
*
* \note Neither directions need to be normalized.
*/
bool isect_ray_ray_v3(const float ray_origin_a[3],
const float ray_direction_a[3],
const float ray_origin_b[3],
const float ray_direction_b[3],
float *r_lambda_a,
float *r_lambda_b)
{
BLI_assert(r_lambda_a || r_lambda_b);
float n[3];
cross_v3_v3v3(n, ray_direction_b, ray_direction_a);
const float nlen = len_squared_v3(n);
if (UNLIKELY(nlen == 0.0f)) {
/* The lines are parallel. */
return false;
}
float t[3], c[3], cray[3];
sub_v3_v3v3(t, ray_origin_b, ray_origin_a);
sub_v3_v3v3(c, n, t);
if (r_lambda_a != NULL) {
cross_v3_v3v3(cray, c, ray_direction_a);
*r_lambda_a = dot_v3v3(cray, n) / nlen;
}
if (r_lambda_b != NULL) {
cross_v3_v3v3(cray, c, ray_direction_b);
*r_lambda_b = dot_v3v3(cray, n) / nlen;
}
return true;
}
bool isect_aabb_aabb_v3(const float min1[3],
const float max1[3],
const float min2[3],

View File

@ -235,8 +235,7 @@ static void axisProjection(const TransInfo *t,
normalize_v3_v3_length(out, axis, -factor);
}
else {
float v[3], i1[3], i2[3];
float v2[3], v4[3];
float v[3];
float norm_center[3];
float plane[3];
@ -261,14 +260,17 @@ static void axisProjection(const TransInfo *t,
}
}
else {
add_v3_v3v3(v2, t_con_center, axis);
add_v3_v3v3(v4, v, norm);
isect_line_line_v3(t_con_center, v2, v, v4, i1, i2);
sub_v3_v3v3(v, i2, v);
sub_v3_v3v3(out, i1, t_con_center);
/* Use ray-ray intersection instead of line-line because this gave
* precision issues adding small values to large numbers. */
float mul;
if (isect_ray_ray_v3(v, norm, t_con_center, axis, &mul, NULL)) {
madd_v3_v3v3fl(out, t_con_center, axis, mul);
sub_v3_v3(out, t_con_center);
}
else {
/* In practice this should never fail. */
BLI_assert(0);
}
/* possible some values become nan when
* viewpoint and object are both zero */