Animation: add "LocRotScaleCProp" keying set

Add a keying set that includes location, rotation, scale, and custom
properties.

The keying set is intentionally not based on the "Whole Character"
keying set. Instead, it is generic enough to be used in both object and
pose animation, making it possible to quickly switch between animating
characters and props without switching keying sets.

This is, according to @rikkert, what the Blender Studio animators need
99.9% of the time.
This commit is contained in:
Sybren A. Stüvel 2021-04-20 17:12:12 +02:00
parent 91c652e39a
commit 7192ab614b
3 changed files with 53 additions and 0 deletions

View File

@ -219,6 +219,40 @@ def RKS_GEN_scaling(_ksi, _context, ks, data):
else:
ks.paths.add(id_block, path)
# Custom Properties
def RKS_GEN_custom_props(_ksi, _context, ks, data):
# get id-block and path info
id_block, base_path, grouping = get_transform_generators_base_info(data)
# Only some RNA types can be animated.
prop_type_compat = {bpy.types.BoolProperty,
bpy.types.IntProperty,
bpy.types.FloatProperty}
# When working with a pose, 'id_block' is the armature object (which should
# get the animation data), whereas 'data' is the bone being keyed.
for cprop_name in data.keys():
# ignore special "_RNA_UI" used for UI editing
if cprop_name == "_RNA_UI":
continue
prop_path = '["%s"]' % bpy.utils.escape_identifier(cprop_name)
try:
rna_property = data.path_resolve(prop_path, False)
except ValueError as ex:
# This happens when a custom property is set to None. In that case it cannot
# be converted to an FCurve-compatible value, so we can't keyframe it anyway.
continue
if rna_property.rna_type not in prop_type_compat:
continue
path = "%s%s" % (base_path, prop_path)
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
# ------

View File

@ -44,6 +44,7 @@ ANIM_KS_LOCATION_ID = "Location"
ANIM_KS_ROTATION_ID = "Rotation"
ANIM_KS_SCALING_ID = "Scaling"
ANIM_KS_LOC_ROT_SCALE_ID = "LocRotScale"
ANIM_KS_LOC_ROT_SCALE_CPROP_ID = "LocRotScaleCProp"
ANIM_KS_AVAILABLE_ID = "Available"
ANIM_KS_WHOLE_CHARACTER_ID = "WholeCharacter"
ANIM_KS_WHOLE_CHARACTER_SELECTED_ID = "WholeCharacterSelected"
@ -159,6 +160,22 @@ class BUILTIN_KSI_LocRotScale(KeyingSetInfo):
keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# LocRotScaleCProp
class BUILTIN_KSI_LocRotScaleCProp(KeyingSetInfo):
"""Key location/rotation/scale as well as custom properties"""
bl_idname = ANIM_KS_LOC_ROT_SCALE_CPROP_ID
bl_label = "Location, Rotation, Scale & Custom Properties"
poll = keyingsets_utils.RKS_POLL_selected_items
iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
keyingsets_utils.RKS_GEN_location(self, context, ks, data)
keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
keyingsets_utils.RKS_GEN_custom_props(self, context, ks, data)
# RotScale
class BUILTIN_KSI_RotScale(KeyingSetInfo):
"""Insert a keyframe on each of the rotation and scale channels"""
@ -651,6 +668,7 @@ classes = (
BUILTIN_KSI_Scaling,
BUILTIN_KSI_LocRot,
BUILTIN_KSI_LocRotScale,
BUILTIN_KSI_LocRotScaleCProp,
BUILTIN_KSI_LocScale,
BUILTIN_KSI_RotScale,
BUILTIN_KSI_DeltaLocation,

View File

@ -511,6 +511,7 @@ bool ED_autokeyframe_property(struct bContext *C,
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"