Fix T44029 textures disappear in viewport if GPU mipmap generation is

off.

GPUs need a full tree of mipmaps up to dimension 1xn to work. This will
make it so for all imbufs but cost is negligible and it's unlikely that
something could break due to that.
This commit is contained in:
Antonis Ryakiotakis 2015-03-18 13:48:37 +01:00
parent 3e5cd52783
commit 72419eebc2
Notes: blender-bot 2023-02-14 09:22:32 +01:00
Referenced by issue #44029, glsl textured solid and matcap error.
1 changed files with 1 additions and 1 deletions

View File

@ -526,7 +526,7 @@ void IMB_makemipmap(ImBuf *ibuf, int use_filter)
hbuf = ibuf->mipmap[curmap];
hbuf->miplevel = curmap + 1;
if (hbuf->x <= 2 && hbuf->y <= 2)
if (hbuf->x < 2 && hbuf->y < 2)
break;
curmap++;