Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors

Issue was caused by the wrong usage of OCIO GLSL binding API. To make it
work properly on pre-GLSL-1.3 drivers shader is to be enabled after the
texture is binded to the opengl context. Otherwise it wouldn't know the
proper texture size.

This is actually a regression in 2.70 and to be ported to 'a'.
This commit is contained in:
Sergey Sharybin 2014-03-26 14:57:30 +06:00
parent 3b0832dd86
commit 74518b2826
Notes: blender-bot 2023-04-14 09:18:04 +02:00
Referenced by commit 8da4936590, Fix for build error in Cycles standalone caused by new DeviceDrawParams
Referenced by issue #39631, Array Merge option broke mesh
Referenced by issue #39420, Cycles viewport/preview flickers, when moving mouse across editors
9 changed files with 51 additions and 27 deletions

View File

@ -592,16 +592,14 @@ bool BlenderSession::draw(int w, int h)
/* draw */
BufferParams buffer_params = BlenderSync::get_buffer_params(b_render, b_scene, b_v3d, b_rv3d, scene->camera, width, height);
DeviceDrawParams draw_params;
if(session->params.display_buffer_linear)
b_engine.bind_display_space_shader(b_scene);
if(session->params.display_buffer_linear) {
draw_params.bind_display_space_shader_cb = function_bind(&BL::RenderEngine::bind_display_space_shader, &b_engine, b_scene);
draw_params.unbind_display_space_shader_cb = function_bind(&BL::RenderEngine::unbind_display_space_shader, &b_engine);
}
bool draw_ok = !session->draw(buffer_params);
if(session->params.display_buffer_linear)
b_engine.unbind_display_space_shader();
return draw_ok;
return !session->draw(buffer_params, draw_params);
}
void BlenderSession::get_status(string& status, string& substatus)

View File

@ -53,7 +53,8 @@ void Device::pixels_free(device_memory& mem)
mem_free(mem);
}
void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int width, int height, bool transparent)
void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int width, int height, bool transparent,
const DeviceDrawParams &draw_params)
{
pixels_copy_from(rgba, y, w, h);
@ -80,6 +81,10 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
glEnable(GL_TEXTURE_2D);
if(draw_params.bind_display_space_shader_cb) {
draw_params.bind_display_space_shader_cb();
}
glPushMatrix();
glTranslatef(0.0f, (float)dy, 0.0f);
@ -98,6 +103,10 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
glPopMatrix();
if(draw_params.unbind_display_space_shader_cb) {
draw_params.unbind_display_space_shader_cb();
}
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glDeleteTextures(1, &texid);

View File

@ -69,6 +69,11 @@ public:
/* Device */
struct DeviceDrawParams {
boost::function<void(void)> bind_display_space_shader_cb;
boost::function<void(void)> unbind_display_space_shader_cb;
};
class Device {
protected:
Device(DeviceInfo& info_, Stats &stats_, bool background) : background(background), info(info_), stats(stats_) {}
@ -121,7 +126,8 @@ public:
/* opengl drawing */
virtual void draw_pixels(device_memory& mem, int y, int w, int h,
int dy, int width, int height, bool transparent);
int dy, int width, int height, bool transparent,
const DeviceDrawParams &draw_params);
#ifdef WITH_NETWORK
/* networking */

View File

@ -908,7 +908,8 @@ public:
}
}
void draw_pixels(device_memory& mem, int y, int w, int h, int dy, int width, int height, bool transparent)
void draw_pixels(device_memory& mem, int y, int w, int h, int dy, int width, int height, bool transparent,
const DeviceDrawParams &draw_params)
{
if(!background) {
PixelMem pmem = pixel_mem_map[mem.device_pointer];
@ -941,6 +942,10 @@ public:
glColor3f(1.0f, 1.0f, 1.0f);
if(draw_params.bind_display_space_shader_cb) {
draw_params.bind_display_space_shader_cb();
}
glPushMatrix();
glTranslatef(0.0f, (float)dy, 0.0f);
@ -959,6 +964,10 @@ public:
glPopMatrix();
if(draw_params.unbind_display_space_shader_cb) {
draw_params.unbind_display_space_shader_cb();
}
if(transparent)
glDisable(GL_BLEND);
@ -970,7 +979,7 @@ public:
return;
}
Device::draw_pixels(mem, y, w, h, dy, width, height, transparent);
Device::draw_pixels(mem, y, w, h, dy, width, height, transparent, draw_params);
}
void thread_run(DeviceTask *task)

View File

@ -233,7 +233,8 @@ public:
mem.device_pointer = tmp;
}
void draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int width, int height, bool transparent)
void draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int width, int height, bool transparent,
const DeviceDrawParams &draw_params)
{
device_ptr tmp = rgba.device_pointer;
int i = 0, sub_h = h/devices.size();
@ -247,7 +248,7 @@ public:
/* adjust math for w/width */
rgba.device_pointer = sub.ptr_map[tmp];
sub.device->draw_pixels(rgba, sy, w, sh, sdy, width, sheight, transparent);
sub.device->draw_pixels(rgba, sy, w, sh, sdy, width, sheight, transparent, draw_params);
i++;
}

View File

@ -358,14 +358,14 @@ void DisplayBuffer::draw_set(int width, int height)
draw_height = height;
}
void DisplayBuffer::draw(Device *device)
void DisplayBuffer::draw(Device *device, const DeviceDrawParams& draw_params)
{
if(draw_width != 0 && draw_height != 0) {
glPushMatrix();
glTranslatef(params.full_x, params.full_y, 0.0f);
device_memory& rgba = rgba_data();
device->draw_pixels(rgba, 0, draw_width, draw_height, 0, params.width, params.height, transparent);
device->draw_pixels(rgba, 0, draw_width, draw_height, 0, params.width, params.height, transparent, draw_params);
glPopMatrix();
}

View File

@ -31,6 +31,7 @@
CCL_NAMESPACE_BEGIN
class Device;
class DeviceDrawParams;
struct float4;
/* Buffer Parameters
@ -114,7 +115,7 @@ public:
void write(Device *device, const string& filename);
void draw_set(int width, int height);
void draw(Device *device);
void draw(Device *device, const DeviceDrawParams& draw_params);
bool draw_ready();
device_memory& rgba_data();

View File

@ -151,7 +151,7 @@ void Session::reset_gpu(BufferParams& buffer_params, int samples)
pause_cond.notify_all();
}
bool Session::draw_gpu(BufferParams& buffer_params)
bool Session::draw_gpu(BufferParams& buffer_params, DeviceDrawParams& draw_params)
{
/* block for buffer access */
thread_scoped_lock display_lock(display_mutex);
@ -170,7 +170,7 @@ bool Session::draw_gpu(BufferParams& buffer_params)
gpu_need_tonemap_cond.notify_all();
}
display->draw(device);
display->draw(device, draw_params);
if(display_outdated && (time_dt() - reset_time) > params.text_timeout)
return false;
@ -315,7 +315,7 @@ void Session::reset_cpu(BufferParams& buffer_params, int samples)
pause_cond.notify_all();
}
bool Session::draw_cpu(BufferParams& buffer_params)
bool Session::draw_cpu(BufferParams& buffer_params, DeviceDrawParams& draw_params)
{
thread_scoped_lock display_lock(display_mutex);
@ -324,7 +324,7 @@ bool Session::draw_cpu(BufferParams& buffer_params)
/* then verify the buffers have the expected size, so we don't
* draw previous results in a resized window */
if(!buffer_params.modified(display->params)) {
display->draw(device);
display->draw(device, draw_params);
if(display_outdated && (time_dt() - reset_time) > params.text_timeout)
return false;
@ -624,12 +624,12 @@ void Session::run()
progress.set_update();
}
bool Session::draw(BufferParams& buffer_params)
bool Session::draw(BufferParams& buffer_params, DeviceDrawParams &draw_params)
{
if(device_use_gl)
return draw_gpu(buffer_params);
return draw_gpu(buffer_params, draw_params);
else
return draw_cpu(buffer_params);
return draw_cpu(buffer_params, draw_params);
}
void Session::reset_(BufferParams& buffer_params, int samples)

View File

@ -128,7 +128,7 @@ public:
~Session();
void start();
bool draw(BufferParams& params);
bool draw(BufferParams& params, DeviceDrawParams& draw_params);
void wait();
bool ready_to_reset();
@ -155,11 +155,11 @@ protected:
void reset_(BufferParams& params, int samples);
void run_cpu();
bool draw_cpu(BufferParams& params);
bool draw_cpu(BufferParams& params, DeviceDrawParams& draw_params);
void reset_cpu(BufferParams& params, int samples);
void run_gpu();
bool draw_gpu(BufferParams& params);
bool draw_gpu(BufferParams& params, DeviceDrawParams& draw_params);
void reset_gpu(BufferParams& params, int samples);
bool acquire_tile(Device *tile_device, RenderTile& tile);