Fix T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.

For wome reason, tag to mark normals as needing recompute was commented
out instead of updated to new system, during conversion of DynaPaint
code for 2.8 new evaluation stack... Trivial fix.
This commit is contained in:
Bastien Montagne 2019-05-13 11:37:22 +02:00
parent 9361fea99f
commit 76bf9b766c
Notes: blender-bot 2023-06-26 11:58:59 +02:00
Referenced by issue #64120, Dynamic Paint Doesn't Recalculate Normals with Smooth Shading
1 changed files with 1 additions and 1 deletions

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@ -2066,7 +2066,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
}
if (update_normals) {
// result->dirty |= DM_DIRTY_NORMALS;
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
}
}
/* make a copy of mesh to use as brush data */