Fix T66008 Viewport: hidden edges are partially visible

This was a regression from 2.79. The zoffset was doubled for some reason.
This commit is contained in:
Clément Foucault 2019-07-08 14:18:12 +02:00
parent 1715c396e4
commit 7767e080a0
Notes: blender-bot 2023-02-14 06:17:14 +01:00
Referenced by issue #66008, Viewport: edge drawing artefacts (hidden edges are partially visible)
1 changed files with 3 additions and 0 deletions

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@ -475,6 +475,9 @@ void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist)
{
/* Seems like we have a factor of 2 more offset than 2.79 for some reason. Correct for this. */
dist *= 0.5f;
if (winmat[15] > 0.5f) {
#if 1
return 0.00001f * dist * viewdist; // ortho tweaking