RenderViewport: Texture Format

When doing viewport rendering the color management happens on the CPU.
This has overhead in downloading a float texture from the gpu and
performing color management on the CPU.

Based on the scene fileformat bit depth the result will be rendered to
a byte texture where the colormanagement happens on the GPU or a float
texture where the colormanagement happens on the CPU.

This is only done during `Viewport Render Animation` in other
cases a float texture is being used.

Baseline (HD render of wanderer.blend workbench engine no samples) 15.688038 s
After changes: 9.412880s

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6195
This commit is contained in:
Jeroen Bakker 2019-11-05 16:55:51 +01:00
parent 9d7f65630b
commit 7959dcd4f6
Notes: blender-bot 2023-02-13 23:39:48 +01:00
Referenced by issue #79999, Double post processing frames with color management, when animation rendered
Referenced by issue #77909, 2.83lts Regression: Viewport render image ignores colormanagement, and appears to be hardcoded to use sRGB.
2 changed files with 27 additions and 11 deletions

View File

@ -18,7 +18,7 @@
*/
/** \file
* \ingroup edrend
* \ingroup render
*/
#include <math.h>
@ -77,7 +77,7 @@
#include "render_intern.h"
/* Define this to get timing information. */
// #undef DEBUG_TIME
// #define DEBUG_TIME
#ifdef DEBUG_TIME
# include "PIL_time.h"
@ -138,6 +138,8 @@ typedef struct OGLRender {
TaskPool *task_pool;
bool pool_ok;
bool is_animation;
eImageFormatDepth color_depth;
SpinLock reports_lock;
unsigned int num_scheduled_frames;
ThreadMutex task_mutex;
@ -356,6 +358,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
char err_out[256] = "unknown";
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
int output_flags = oglrender->color_depth <= R_IMF_CHAN_DEPTH_8 ? IB_rect : IB_rectfloat;
if (view_context) {
ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
@ -365,7 +368,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ar,
sizex,
sizey,
IB_rectfloat,
output_flags,
alpha_mode,
oglrender->ofs_samples,
viewname,
@ -385,7 +388,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
scene->camera,
oglrender->sizex,
oglrender->sizey,
IB_rectfloat,
output_flags,
V3D_OFSDRAW_SHOW_ANNOTATION,
alpha_mode,
oglrender->ofs_samples,
@ -528,6 +531,8 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
const eImageFormatDepth color_depth = (is_animation) ? scene->r.im_format.depth :
R_IMF_CHAN_DEPTH_32;
const int samples = U.ogl_multisamples;
char err_out[256] = "unknown";
@ -600,6 +605,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->write_still = is_write_still && !is_animation;
oglrender->is_animation = is_animation;
oglrender->color_depth = color_depth;
oglrender->views_len = BKE_scene_multiview_num_views_get(&scene->r);

View File

@ -483,13 +483,23 @@ typedef struct ImageFormatData {
#define R_IMF_FLAG_PREVIEW_JPG (1 << 1) /* was R_PREVIEW_JPG */
/* return values from BKE_imtype_valid_depths, note this is depts per channel */
#define R_IMF_CHAN_DEPTH_1 (1 << 0) /* 1bits (unused) */
#define R_IMF_CHAN_DEPTH_8 (1 << 1) /* 8bits (default) */
#define R_IMF_CHAN_DEPTH_10 (1 << 2) /* 10bits (uncommon, Cineon/DPX support) */
#define R_IMF_CHAN_DEPTH_12 (1 << 3) /* 12bits (uncommon, jp2/DPX support) */
#define R_IMF_CHAN_DEPTH_16 (1 << 4) /* 16bits (tiff, halff float exr) */
#define R_IMF_CHAN_DEPTH_24 (1 << 5) /* 24bits (unused) */
#define R_IMF_CHAN_DEPTH_32 (1 << 6) /* 32bits (full float exr) */
/* ImageFormatData.depth */
typedef enum eImageFormatDepth {
/* 1bits (unused) */
R_IMF_CHAN_DEPTH_1 = (1 << 0),
/* 8bits (default) */
R_IMF_CHAN_DEPTH_8 = (1 << 1),
/* 10bits (uncommon, Cineon/DPX support) */
R_IMF_CHAN_DEPTH_10 = (1 << 2),
/* 12bits (uncommon, jp2/DPX support) */
R_IMF_CHAN_DEPTH_12 = (1 << 3),
/* 16bits (tiff, half float exr) */
R_IMF_CHAN_DEPTH_16 = (1 << 4),
/* 24bits (unused) */
R_IMF_CHAN_DEPTH_24 = (1 << 5),
/* 32bits (full float exr) */
R_IMF_CHAN_DEPTH_32 = (1 << 6),
} eImageFormatDepth;
/* ImageFormatData.planes */
#define R_IMF_PLANES_RGB 24