Fixup for view3d collection name drawing when no active object
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@ -1133,7 +1133,7 @@ static void draw_selected_name(Scene *scene, ViewLayer *view_layer, Object *ob,
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if ((ob == NULL) || (ob->mode == OB_MODE_OBJECT)) {
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LayerCollection *layer_collection = view_layer->active_collection;
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s += sprintf(s, " %s |", BKE_collection_ui_name_get(layer_collection->collection));
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s += sprintf(s, " %s%s", BKE_collection_ui_name_get(layer_collection->collection), (ob == NULL) ? "" : " |");
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}
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/*
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