OpenGL Render: Support full-sample Anti-Aliasing

This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
This commit is contained in:
Campbell Barton 2015-11-12 00:06:26 +11:00
parent 145298e2d3
commit 7b96f02f5b
8 changed files with 102 additions and 27 deletions

View File

@ -262,8 +262,9 @@ class INFO_MT_opengl_render(Menu):
layout = self.layout
rd = context.scene.render
layout.prop(rd, "use_antialiasing")
layout.prop(rd, "use_full_sample")
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")

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@ -108,6 +108,7 @@ typedef struct SeqRenderData {
struct GPUOffScreen *gpu_offscreen;
struct GPUFX *gpu_fx;
int gpu_samples;
bool gpu_full_samples;
} SeqRenderData;
void BKE_sequencer_new_render_data(
@ -418,7 +419,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
typedef struct ImBuf *(*SequencerDrawView)(
struct Scene *, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, const char *,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
extern SequencerDrawView sequencer_view3d_cb;

View File

@ -565,6 +565,7 @@ void BKE_sequencer_new_render_data(
r_context->view_id = 0;
r_context->gpu_offscreen = NULL;
r_context->gpu_samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
r_context->gpu_full_samples = (r_context->gpu_samples) && (scene->r.scemode & R_FULL_SAMPLE);
}
/* ************************* iterator ************************** */
@ -3221,7 +3222,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, true, scene->r.alphamode,
context->gpu_samples, viewname,
context->gpu_samples, context->gpu_full_samples, viewname,
context->gpu_fx, context->gpu_offscreen, err_out);
if (ibuf == NULL) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);

View File

@ -333,12 +333,12 @@ void ED_view3d_draw_offscreen(
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, const char *viewname,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Scene *scene, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, const char *viewname,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);

View File

@ -97,6 +97,7 @@ typedef struct OGLRender {
GPUOffScreen *ofs;
int ofs_samples;
bool ofs_full_samples;
GPUFX *fx;
int sizex, sizey;
int write_still;
@ -276,7 +277,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
context.gpu_offscreen = oglrender->ofs;
context.gpu_fx = oglrender->fx;
context.gpu_samples = oglrender->ofs_samples;
context.gpu_full_samples = oglrender->ofs_full_samples;
ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
@ -341,12 +342,13 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
/* shouldnt suddenly give errors mid-render but possible */
char err_out[256] = "unknown";
ImBuf *ibuf_view;
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
if (view_context) {
ibuf_view = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar, sizex, sizey,
IB_rect, draw_bgpic,
(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, oglrender->ofs_samples, viewname,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
/* for stamp only */
@ -358,7 +360,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, oglrender->ofs_samples, viewname,
alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
camera = scene->camera;
}
@ -471,6 +473,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
OGLRender *oglrender;
int sizex, sizey;
const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE);
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
@ -515,7 +518,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
sizey = (scene->r.size * scene->r.ysch) / 100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
ofs = GPU_offscreen_create(sizex, sizey, samples, err_out);
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
if (!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
@ -528,6 +531,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->ofs = ofs;
oglrender->ofs_samples = samples;
oglrender->ofs_full_samples = full_samples;
oglrender->sizex = sizex;
oglrender->sizey = sizey;
oglrender->bmain = CTX_data_main(C);

View File

@ -5401,7 +5401,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, false, R_ALPHAPREMUL, 0, NULL,
w, h, IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */

View File

@ -48,6 +48,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_jitter.h"
#include "BLI_utildefines.h"
#include "BLI_endian_switch.h"
#include "BLI_threads.h"
@ -3294,7 +3295,7 @@ void ED_view3d_draw_offscreen(
ImBuf *ED_view3d_draw_offscreen_imbuf(
Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, const char *viewname,
int alpha_mode, int samples, bool full_samples, const char *viewname,
/* output vars */
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{
@ -3305,8 +3306,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
/* view state */
GPUFXSettings fx_settings = {NULL};
bool is_ortho = false;
float winmat[4][4];
bool is_ortho;
if (UNLIKELY(v3d == NULL))
return NULL;
@ -3316,7 +3317,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
ofs = GPU_offscreen_create(sizex, sizey, samples, err_out);
ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
if (ofs == NULL) {
glPopAttrib();
return NULL;
@ -3327,6 +3328,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
GPU_offscreen_bind(ofs, true);
/* read in pixels & stamp */
ibuf = IMB_allocImBuf(sizex, sizey, 32, flag);
/* render 3d view */
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
CameraParams params;
@ -3361,18 +3365,82 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
if ((samples && full_samples) == 0) {
/* Single-pass render, common case */
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
/* read in pixels & stamp */
ibuf = IMB_allocImBuf(sizex, sizey, 32, flag);
if (ibuf->rect_float) {
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
}
else if (ibuf->rect) {
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
}
}
else {
/* Multi-pass render, use accumulation buffer & jitter for 'full' oversampling.
* Use becauise OpenGL may use a lower quality MSAA, and only oversample edges. */
static float jit_ofs[32][2];
float winmat_jitter[4][4];
/* use imbuf as temp storage, before writing into it from accumulation buffer */
unsigned char *rect_temp = ibuf->rect ? (void *)ibuf->rect : (void *)ibuf->rect_float;
unsigned int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int[4]), "accum1");
unsigned int i;
int j;
if (ibuf->rect_float)
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
else if (ibuf->rect)
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
BLI_jitter_init(jit_ofs, scene->r.osa);
/* first sample buffer, also initializes 'rv3d->persmat' */
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
i = sizex * sizey * 4;
while (i--) {
accum_buffer[i] = rect_temp[i];
}
/* skip the first sample */
for (j = 1; j < samples; j++) {
copy_m4_m4(winmat_jitter, winmat);
window_translate_m4(
winmat_jitter, rv3d->persmat,
(jit_ofs[j][0] * 2.0f) / sizex,
(jit_ofs[j][1] * 2.0f) / sizey);
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat_jitter,
draw_background, draw_sky, !is_ortho, viewname,
fx, &fx_settings, ofs);
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, rect_temp);
i = sizex * sizey * 4;
while (i--) {
accum_buffer[i] += rect_temp[i];
}
}
if (ibuf->rect_float) {
float *rect_float = ibuf->rect_float;
i = sizex * sizey * 4;
while (i--) {
rect_float[i] = (float)(accum_buffer[i] / samples) * (1.0f / 255.0f);
}
}
else {
unsigned char *rect_ub = (unsigned char *)ibuf->rect;
i = sizex * sizey * 4;
while (i--) {
rect_ub[i] = accum_buffer[i] / samples;
}
}
MEM_freeN(accum_buffer);
}
/* unbind */
GPU_offscreen_unbind(ofs, true);
@ -3400,7 +3468,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
Scene *scene, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, const char *viewname,
int alpha_mode, int samples, bool full_samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
{
View3D v3d = {NULL};
@ -3450,7 +3518,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
return ED_view3d_draw_offscreen_imbuf(
scene, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, samples, viewname,
draw_background, alpha_mode, samples, full_samples, viewname,
fx, ofs, err_out);
}

View File

@ -935,14 +935,14 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, NULL,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, NULL,
IB_rect, false, R_ALPHAPREMUL, 0, false, NULL,
NULL, NULL, err_out);
}