Geometry Nodes: Get and set nodes for ID attribute

These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.

Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.
This commit is contained in:
Hans Goudey 2021-10-26 15:40:57 -05:00
parent b37caa3f06
commit 7d3d09b69c
8 changed files with 176 additions and 15 deletions

View File

@ -157,6 +157,34 @@ def mesh_node_items(context):
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetShadeSmooth")
# Custom Menu for Geometry Nodes "Geometry" category
def geometry_node_items(context):
if context is None:
return
space = context.space_data
if not space:
return
if not space.edit_tree:
return
if geometry_nodes_legacy_poll(context):
yield NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_legacy_poll)
yield NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_legacy_poll)
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeBoundBox")
yield NodeItem("GeometryNodeConvexHull")
yield NodeItem("GeometryNodeDeleteGeometry")
yield NodeItem("GeometryNodeProximity")
yield NodeItem("GeometryNodeJoinGeometry")
yield NodeItem("GeometryNodeRaycast")
yield NodeItem("GeometryNodeSeparateComponents")
yield NodeItem("GeometryNodeSeparateGeometry")
yield NodeItem("GeometryNodeTransform")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeSetID")
yield NodeItem("GeometryNodeSetPosition")
# Custom Menu for Geometry Node Input Nodes
def geometry_input_node_items(context):
if context is None:
@ -182,6 +210,7 @@ def geometry_input_node_items(context):
yield NodeItem("ShaderNodeValue")
yield NodeItem("FunctionNodeInputVector")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputID")
yield NodeItem("GeometryNodeInputIndex")
yield NodeItem("GeometryNodeInputNormal")
yield NodeItem("GeometryNodeInputPosition")
@ -677,21 +706,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeLegacyDeleteGeometry", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeLegacyRaycast", poll=geometry_nodes_legacy_poll),
NodeItem("GeometryNodeRaycast"),
NodeItem("GeometryNodeProximity"),
NodeItem("GeometryNodeBoundBox"),
NodeItem("GeometryNodeConvexHull"),
NodeItem("GeometryNodeDeleteGeometry"),
NodeItem("GeometryNodeTransform"),
NodeItem("GeometryNodeJoinGeometry"),
NodeItem("GeometryNodeSeparateComponents"),
NodeItem("GeometryNodeSeparateGeometry"),
NodeItem("GeometryNodeSetPosition"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=[
NodeItem("GeometryNodeInstanceOnPoints"),

View File

@ -1549,6 +1549,8 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INSTANCES_TO_POINTS 1131
#define GEO_NODE_IMAGE_TEXTURE 1132
#define GEO_NODE_VOLUME_TO_MESH 1133
#define GEO_NODE_INPUT_ID 1134
#define GEO_NODE_SET_ID 1135
/** \} */

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@ -5804,6 +5804,7 @@ static void registerGeometryNodes()
register_node_type_geo_image_texture();
register_node_type_geo_input_curve_handles();
register_node_type_geo_input_curve_tilt();
register_node_type_geo_input_id();
register_node_type_geo_input_index();
register_node_type_geo_input_material_index();
register_node_type_geo_input_material();
@ -5852,6 +5853,7 @@ static void registerGeometryNodes()
register_node_type_geo_set_curve_handles();
register_node_type_geo_set_curve_radius();
register_node_type_geo_set_curve_tilt();
register_node_type_geo_set_id();
register_node_type_geo_set_material_index();
register_node_type_geo_set_material();
register_node_type_geo_set_point_radius();

View File

@ -231,6 +231,7 @@ set(SRC
geometry/nodes/node_geo_image_texture.cc
geometry/nodes/node_geo_input_curve_handles.cc
geometry/nodes/node_geo_input_curve_tilt.cc
geometry/nodes/node_geo_input_id.cc
geometry/nodes/node_geo_input_index.cc
geometry/nodes/node_geo_input_material_index.cc
geometry/nodes/node_geo_input_material.cc
@ -272,6 +273,7 @@ set(SRC
geometry/nodes/node_geo_set_curve_handles.cc
geometry/nodes/node_geo_set_curve_radius.cc
geometry/nodes/node_geo_set_curve_tilt.cc
geometry/nodes/node_geo_set_id.cc
geometry/nodes/node_geo_set_material_index.cc
geometry/nodes/node_geo_set_material.cc
geometry/nodes/node_geo_set_point_radius.cc

View File

@ -98,6 +98,7 @@ void register_node_type_geo_edge_split(void);
void register_node_type_geo_image_texture(void);
void register_node_type_geo_input_curve_handles(void);
void register_node_type_geo_input_curve_tilt(void);
void register_node_type_geo_input_id(void);
void register_node_type_geo_input_index(void);
void register_node_type_geo_input_material_index(void);
void register_node_type_geo_input_material(void);
@ -147,6 +148,7 @@ void register_node_type_geo_separate_geometry(void);
void register_node_type_geo_set_curve_handles(void);
void register_node_type_geo_set_curve_radius(void);
void register_node_type_geo_set_curve_tilt(void);
void register_node_type_geo_set_id(void);
void register_node_type_geo_set_material_index(void);
void register_node_type_geo_set_material(void);
void register_node_type_geo_set_point_radius(void);

View File

@ -351,6 +351,7 @@ DefNode(GeometryNode, GEO_NODE_FILLET_CURVE, def_geo_curve_fillet, "FILLET_CURVE
DefNode(GeometryNode, GEO_NODE_IMAGE_TEXTURE, def_geo_image_texture, "IMAGE_TEXTURE", ImageTexture, "Image Texture", "")
DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_HANDLES, 0, "INPUT_CURVE_HANDLES", InputCurveHandlePositions, "Curve Handle Positions", "")
DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_TILT, 0, "INPUT_CURVE_TILT", InputCurveTilt, "Curve Tilt", "")
DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
@ -395,6 +396,7 @@ DefNode(GeometryNode, GEO_NODE_SEPARATE_GEOMETRY, def_geo_separate_geometry, "SE
DefNode(GeometryNode, GEO_NODE_SET_CURVE_HANDLES, def_geo_curve_set_handle_positions, "SET_CURVE_HANDLES", SetCurveHandlePositions, "Set Handle Positions", "")
DefNode(GeometryNode, GEO_NODE_SET_CURVE_RADIUS, 0, "SET_CURVE_RADIUS", SetCurveRadius, "Set Curve Radius", "")
DefNode(GeometryNode, GEO_NODE_SET_CURVE_TILT, 0, "SET_CURVE_TILT", SetCurveTilt, "Set Curve Tilt", "")
DefNode(GeometryNode, GEO_NODE_SET_ID, 0, "SET_ID", SetID, "Set ID", "")
DefNode(GeometryNode, GEO_NODE_SET_MATERIAL_INDEX, 0, "SET_MATERIAL_INDEX", SetMaterialIndex, "Set Material Index", "")
DefNode(GeometryNode, GEO_NODE_SET_MATERIAL, 0, "SET_MATERIAL", SetMaterial, "Set Material", "")
DefNode(GeometryNode, GEO_NODE_SET_POINT_RADIUS, 0, "SET_POINT_RADIUS", SetPointRadius, "Set Point Radius", "")

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@ -0,0 +1,42 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
namespace blender::nodes {
static void geo_node_input_id_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Int>("ID").field_source();
}
static void geo_node_input_id_exec(GeoNodeExecParams params)
{
Field<int> position_field{AttributeFieldInput::Create<int>("id")};
params.set_output("ID", std::move(position_field));
}
} // namespace blender::nodes
void register_node_type_geo_input_id()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_INPUT_ID, "ID", NODE_CLASS_INPUT, 0);
ntype.geometry_node_execute = blender::nodes::geo_node_input_id_exec;
ntype.declare = blender::nodes::geo_node_input_id_declare;
nodeRegisterType(&ntype);
}

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@ -0,0 +1,94 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
namespace blender::nodes {
static void geo_node_set_id_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Geometry>("Geometry");
b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
b.add_input<decl::Int>("ID").supports_field();
b.add_output<decl::Geometry>("Geometry");
}
static void set_id_in_component(GeometryComponent &component,
const Field<bool> &selection_field,
const Field<int> &id_field)
{
GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_POINT};
const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_POINT);
if (domain_size == 0) {
return;
}
fn::FieldEvaluator selection_evaluator{field_context, domain_size};
selection_evaluator.add(selection_field);
selection_evaluator.evaluate();
const IndexMask selection = selection_evaluator.get_evaluated_as_mask(0);
/* Since adding the ID attribute can change the result of the field evaluation (the random value
* node uses the index if the ID is unavailable), make sure that it isn't added before evaluating
* the field. However, as an optimization, use a faster code path when it already exists. */
fn::FieldEvaluator id_evaluator{field_context, &selection};
if (component.attribute_exists("id")) {
OutputAttribute_Typed<int> id_attribute = component.attribute_try_get_for_output_only<int>(
"id", ATTR_DOMAIN_POINT);
id_evaluator.add_with_destination(id_field, id_attribute.varray());
id_evaluator.evaluate();
id_attribute.save();
}
else {
id_evaluator.add(id_field);
id_evaluator.evaluate();
const VArray<int> &result_ids = id_evaluator.get_evaluated<int>(0);
OutputAttribute_Typed<int> id_attribute = component.attribute_try_get_for_output_only<int>(
"id", ATTR_DOMAIN_POINT);
result_ids.materialize(selection, id_attribute.as_span());
id_attribute.save();
}
}
static void geo_node_set_id_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
Field<int> id_field = params.extract_input<Field<int>>("ID");
for (const GeometryComponentType type : {GEO_COMPONENT_TYPE_INSTANCES,
GEO_COMPONENT_TYPE_MESH,
GEO_COMPONENT_TYPE_POINT_CLOUD,
GEO_COMPONENT_TYPE_CURVE}) {
if (geometry_set.has(type)) {
set_id_in_component(geometry_set.get_component_for_write(type), selection_field, id_field);
}
}
params.set_output("Geometry", std::move(geometry_set));
}
} // namespace blender::nodes
void register_node_type_geo_set_id()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_SET_ID, "Set ID", NODE_CLASS_GEOMETRY, 0);
ntype.geometry_node_execute = blender::nodes::geo_node_set_id_exec;
ntype.declare = blender::nodes::geo_node_set_id_declare;
nodeRegisterType(&ntype);
}