Fix T75766: Smooth mask using mesh vert indices direclty

In the vertex iterator vd.index should always be used. I probably
introduced this in a refactor.

Reviewed By: jbakker

Maniphest Tasks: T75766

Differential Revision: https://developer.blender.org/D7446
This commit is contained in:
Pablo Dobarro 2020-04-16 00:30:16 +02:00
parent 44a386b88c
commit 7e72b74713
Notes: blender-bot 2023-07-10 10:12:37 +02:00
Referenced by issue #75766, Crash in sculpt mode with dynotop on and attempting to smooth mask.
1 changed files with 1 additions and 1 deletions

View File

@ -315,7 +315,7 @@ static void do_smooth_brush_bmesh_task_cb_ex(void *__restrict userdata,
vd.index,
tls->thread_id);
if (smooth_mask) {
float val = SCULPT_neighbor_mask_average(ss, vd.vert_indices[vd.i]) - *vd.mask;
float val = SCULPT_neighbor_mask_average(ss, vd.index) - *vd.mask;
val *= fade * bstrength;
*vd.mask += val;
CLAMP(*vd.mask, 0.0f, 1.0f);