Fix: Build error on Windows after recent cleanup

This commit is contained in:
Hans Goudey 2022-05-15 21:59:10 +02:00
parent 84a7641563
commit 7fc2804f45
Notes: blender-bot 2023-02-13 22:39:58 +01:00
Referenced by issue #98145, Regression: Cannot select and move multiple nodes in Shader Editor (Industry compatible keymap)
1 changed files with 7 additions and 5 deletions

View File

@ -13,7 +13,7 @@
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "BLI_alloca.h"
#include "BLI_array.hh"
#include "BLI_math.h"
#include "BLI_utildefines.h"
@ -43,6 +43,8 @@
#include "mesh_intern.h" /* own include */
using blender::Array;
static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
{
CustomData *data;
@ -172,7 +174,7 @@ static void mesh_uv_reset_array(float **fuv, const int len)
static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
{
float **fuv = BLI_array_alloca(fuv, f->len);
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(f->len);
BMIter liter;
BMLoop *l;
int i;
@ -181,18 +183,18 @@ static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
fuv[i] = ((MLoopUV *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset))->uv;
}
mesh_uv_reset_array(fuv, f->len);
mesh_uv_reset_array(fuv.data(), f->len);
}
static void mesh_uv_reset_mface(MPoly *mp, MLoopUV *mloopuv)
{
float **fuv = BLI_array_alloca(fuv, mp->totloop);
Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(mp->totloop);
for (int i = 0; i < mp->totloop; i++) {
fuv[i] = mloopuv[mp->loopstart + i].uv;
}
mesh_uv_reset_array(fuv, mp->totloop);
mesh_uv_reset_array(fuv.data(), mp->totloop);
}
void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)