Cleanup: Remove redundant logic

The object type was checked twice unnecessarily. Also use a function
for the check to be more explicit.
This commit is contained in:
Hans Goudey 2021-07-16 12:02:38 -04:00
parent 1ab6d5c1dc
commit 802a59a58a
1 changed files with 3 additions and 5 deletions

View File

@ -501,7 +501,7 @@ static void armature_deform_coords_impl(const Object *ob_arm,
BLI_assert(0);
}
if (ELEM(ob_target->type, OB_MESH, OB_LATTICE, OB_GPENCIL)) {
if (BKE_object_supports_vertex_groups(ob_target)) {
/* get the def_nr for the overall armature vertex group if present */
armature_def_nr = BKE_object_defgroup_name_index(ob_target, defgrp_name);
@ -529,11 +529,9 @@ static void armature_deform_coords_impl(const Object *ob_arm,
dverts_len = gps_target->totpoints;
}
}
}
/* get a vertex-deform-index to posechannel array */
if (deformflag & ARM_DEF_VGROUP) {
if (ELEM(ob_target->type, OB_MESH, OB_LATTICE, OB_GPENCIL)) {
/* get a vertex-deform-index to posechannel array */
if (deformflag & ARM_DEF_VGROUP) {
/* if we have a Mesh, only use dverts if it has them */
if (em_target) {
cd_dvert_offset = CustomData_get_offset(&em_target->bm->vdata, CD_MDEFORMVERT);