GPUDebug: Reformat GL debug callbacks and move them to GL backend

Now the callbacks are setup for each debug context.

The formating has been reworked to be less verbose and make errors
and warnings stand out from the notifications.
Errors are most of the time sufficiently explicit in their message.

This also remove the support for AMD_debug_output which is 10 years old.

This is related to the Vulkan port T68990.
This commit is contained in:
Clément Foucault 2020-08-31 22:41:04 +02:00
parent 058d29ed9a
commit 82a197cc7f
Notes: blender-bot 2023-02-14 08:07:50 +01:00
Referenced by issue #80328, Commit introduced build warnings in Windows
8 changed files with 180 additions and 235 deletions

View File

@ -90,6 +90,7 @@ set(SRC
opengl/gl_batch.cc
opengl/gl_context.cc
opengl/gl_drawlist.cc
opengl/gl_debug.cc
opengl/gl_framebuffer.cc
opengl/gl_immediate.cc
opengl/gl_shader.cc
@ -148,6 +149,7 @@ set(SRC
opengl/gl_backend.hh
opengl/gl_batch.hh
opengl/gl_context.hh
opengl/gl_debug.hh
opengl/gl_drawlist.hh
opengl/gl_framebuffer.hh
opengl/gl_immediate.hh

View File

@ -30,9 +30,6 @@ extern "C" {
/* prints something if debug mode is active only */
void GPU_print_error_debug(const char *str);
/* inserts a debug marker message for the debug context messaging system */
void GPU_string_marker(const char *str);
#ifdef __cplusplus
}
#endif

View File

@ -36,226 +36,6 @@
#include <stdlib.h>
#include <string.h>
#ifndef __APPLE__ /* only non-Apple systems implement OpenGL debug callbacks */
/* control whether we use older AMD_debug_output extension
* some supported GPU + OS combos do not have the newer extensions */
# define LEGACY_DEBUG 1
/* Debug callbacks need the same calling convention as OpenGL functions. */
# if defined(_WIN32)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
static const char *source_name(GLenum source)
{
switch (source) {
case GL_DEBUG_SOURCE_API:
return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "window system";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "shader compiler";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "3rd party";
case GL_DEBUG_SOURCE_APPLICATION:
return "application";
case GL_DEBUG_SOURCE_OTHER:
return "other";
default:
return "???";
}
}
static const char *message_type_name(GLenum message)
{
switch (message) {
case GL_DEBUG_TYPE_ERROR:
return "error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY:
return "portability";
case GL_DEBUG_TYPE_PERFORMANCE:
return "performance";
case GL_DEBUG_TYPE_OTHER:
return "other";
case GL_DEBUG_TYPE_MARKER:
return "marker"; /* KHR has this, ARB does not */
default:
return "???";
}
}
static void APIENTRY gpu_debug_proc(GLenum source,
GLenum type,
GLuint UNUSED(id),
GLenum severity,
GLsizei UNUSED(length),
const GLchar *message,
const GLvoid *UNUSED(userParm))
{
bool backtrace = false;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
backtrace = true;
ATTR_FALLTHROUGH;
case GL_DEBUG_SEVERITY_MEDIUM:
case GL_DEBUG_SEVERITY_LOW:
case GL_DEBUG_SEVERITY_NOTIFICATION: /* KHR has this, ARB does not */
fprintf(stderr, "GL %s %s: %s\n", source_name(source), message_type_name(type), message);
}
if (backtrace) {
BLI_system_backtrace(stderr);
fflush(stderr);
}
}
# if LEGACY_DEBUG
static const char *category_name_amd(GLenum category)
{
switch (category) {
case GL_DEBUG_CATEGORY_API_ERROR_AMD:
return "API error";
case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD:
return "window system";
case GL_DEBUG_CATEGORY_DEPRECATION_AMD:
return "deprecated behavior";
case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD:
return "undefined behavior";
case GL_DEBUG_CATEGORY_PERFORMANCE_AMD:
return "performance";
case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD:
return "shader compiler";
case GL_DEBUG_CATEGORY_APPLICATION_AMD:
return "application";
case GL_DEBUG_CATEGORY_OTHER_AMD:
return "other";
default:
return "???";
}
}
static void APIENTRY gpu_debug_proc_amd(GLuint UNUSED(id),
GLenum category,
GLenum severity,
GLsizei UNUSED(length),
const GLchar *message,
GLvoid *UNUSED(userParm))
{
bool backtrace = false;
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
backtrace = true;
ATTR_FALLTHROUGH;
case GL_DEBUG_SEVERITY_MEDIUM:
case GL_DEBUG_SEVERITY_LOW:
fprintf(stderr, "GL %s: %s\n", category_name_amd(category), message);
}
if (backtrace) {
BLI_system_backtrace(stderr);
fflush(stderr);
}
}
# endif /* LEGACY_DEBUG */
# undef APIENTRY
#endif /* not Apple */
void gpu_debug_init(void)
{
#ifdef __APPLE__
fprintf(stderr, "OpenGL debug callback is not available on Apple.\n");
#else /* not Apple */
const char success[] = "Successfully hooked OpenGL debug callback.";
if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
fprintf(stderr,
"Using %s\n",
GLEW_VERSION_4_3 ? "OpenGL 4.3 debug facilities" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)gpu_debug_proc, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
}
else if (GLEW_ARB_debug_output) {
fprintf(stderr, "Using ARB_debug_output extension\n");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)gpu_debug_proc, NULL);
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
}
# if LEGACY_DEBUG
else if (GLEW_AMD_debug_output) {
fprintf(stderr, "Using AMD_debug_output extension\n");
glDebugMessageCallbackAMD(gpu_debug_proc_amd, NULL);
glDebugMessageEnableAMD(GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
GPU_string_marker(success);
}
# endif
else {
fprintf(stderr, "Failed to hook OpenGL debug callback.\n");
}
#endif /* not Apple */
}
void gpu_debug_exit(void)
{
#ifndef __APPLE__
if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
glDebugMessageCallback(NULL, NULL);
}
else if (GLEW_ARB_debug_output) {
glDebugMessageCallbackARB(NULL, NULL);
}
# if LEGACY_DEBUG
else if (GLEW_AMD_debug_output) {
glDebugMessageCallbackAMD(NULL, NULL);
}
# endif
#endif
}
void GPU_string_marker(const char *buf)
{
#ifdef __APPLE__
UNUSED_VARS(buf);
#else /* not Apple */
if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_TYPE_MARKER,
0,
GL_DEBUG_SEVERITY_NOTIFICATION,
-1,
buf);
}
else if (GLEW_ARB_debug_output) {
glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_OTHER_ARB,
0,
GL_DEBUG_SEVERITY_LOW_ARB,
-1,
buf);
}
# if LEGACY_DEBUG
else if (GLEW_AMD_debug_output) {
glDebugMessageInsertAMD(
GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_SEVERITY_LOW_AMD, 0, 0, buf);
}
# endif
#endif /* not Apple */
}
void GPU_print_error_debug(const char *str)
{
if (G.debug & G_DEBUG) {

View File

@ -54,10 +54,6 @@ void GPU_init(void)
gpu_codegen_init();
gpu_material_library_init();
if (G.debug & G_DEBUG_GPU) {
gpu_debug_init();
}
gpu_batch_init();
if (!G.background) {
@ -81,10 +77,6 @@ void GPU_exit(void)
gpu_batch_exit();
if (G.debug & G_DEBUG_GPU) {
gpu_debug_exit();
}
gpu_material_library_exit();
gpu_codegen_exit();

View File

@ -32,10 +32,6 @@ void gpu_platform_exit(void);
void gpu_extensions_init(void);
void gpu_extensions_exit(void);
/* gpu_debug.c */
void gpu_debug_init(void);
void gpu_debug_exit(void);
/* gpu_pbvh.c */
void gpu_pbvh_init(void);
void gpu_pbvh_exit(void);

View File

@ -25,12 +25,15 @@
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "GPU_framebuffer.h"
#include "GHOST_C-api.h"
#include "gpu_context_private.hh"
#include "gl_debug.hh"
#include "gl_immediate.hh"
#include "gl_state.hh"
@ -47,6 +50,10 @@ using namespace blender::gpu;
GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list)
: shared_orphan_list_(shared_orphan_list)
{
if (G.debug & G_DEBUG_GPU) {
debug::init_gl_callbacks();
}
float data[4] = {0.0f, 0.0f, 0.0f, 1.0f};
glGenBuffers(1, &default_attr_vbo_);
glBindBuffer(GL_ARRAY_BUFFER, default_attr_vbo_);

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@ -0,0 +1,140 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Debug features of OpenGL.
*/
#include "BLI_compiler_attrs.h"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "glew-mx.h"
#include "gl_debug.hh"
#include <stdio.h>
namespace blender::gpu::debug {
/* -------------------------------------------------------------------- */
/** \name Debug Callbacks
*
* Hooks up debug callbacks to a debug OpenGL context using extensions or 4.3 core debug
* capabiliities.
* \{ */
/* Debug callbacks need the same calling convention as OpenGL functions. */
#if defined(_WIN32)
# define APIENTRY __stdcall
#else
# define APIENTRY
#endif
#define VERBOSE 1
static void APIENTRY debug_callback(GLenum UNUSED(source),
GLenum type,
GLuint UNUSED(id),
GLenum severity,
GLsizei UNUSED(length),
const GLchar *message,
const GLvoid *UNUSED(userParm))
{
const char format[] = "GPUDebug: %s%s\e[0m\n";
if (ELEM(severity, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_NOTIFICATION)) {
if (VERBOSE) {
fprintf(stderr, format, "\e[2m", message);
}
}
else {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
fprintf(stderr, format, "\e[31;1mError\e[39m: ", message);
break;
case GL_DEBUG_TYPE_PORTABILITY:
case GL_DEBUG_TYPE_PERFORMANCE:
case GL_DEBUG_TYPE_OTHER:
case GL_DEBUG_TYPE_MARKER: /* KHR has this, ARB does not */
default:
fprintf(stderr, format, "\e[33;1mWarning\e[39m: ", message);
break;
}
if (VERBOSE && severity == GL_DEBUG_SEVERITY_HIGH) {
/* Focus on error message. */
fprintf(stderr, "\e[2m");
BLI_system_backtrace(stderr);
fprintf(stderr, "\e[0m\n");
fflush(stderr);
}
}
}
#undef APIENTRY
void init_gl_callbacks(void)
{
#ifdef __APPLE__
fprintf(stderr, "GPUDebug: OpenGL debug callback is not available on Apple\n");
return;
#endif /* not Apple */
char msg[256] = "";
const char format[] = "Successfully hooked OpenGL debug callback using %s";
if (GLEW_VERSION_4_3 || GLEW_KHR_debug) {
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_TYPE_MARKER,
0,
GL_DEBUG_SEVERITY_NOTIFICATION,
-1,
msg);
}
else if (GLEW_ARB_debug_output) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, NULL);
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_OTHER_ARB,
0,
GL_DEBUG_SEVERITY_LOW_ARB,
-1,
msg);
}
else {
fprintf(stderr, "GPUDebug: Failed to hook OpenGL debug callback\n");
}
}
/** \} */
} // namespace blender::gpu::debug

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@ -0,0 +1,31 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#pragma once
namespace blender {
namespace gpu {
namespace debug {
void init_gl_callbacks(void);
} // namespace debug
} // namespace gpu
} // namespace blender