Cleanup: Move functions from sequencer_edit.c

These are utility functions that are not used in this file.

No functional changes.
This commit is contained in:
Richard Antalik 2020-12-31 05:14:11 +01:00
parent e5e57fe0a2
commit 85951f8fde
2 changed files with 104 additions and 109 deletions

View File

@ -3209,115 +3209,6 @@ void SEQUENCER_OT_set_range_to_strips(struct wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Unused in current file
* \{ */
void seq_rectf(Sequence *seq, rctf *rect)
{
rect->xmin = seq->startdisp;
rect->xmax = seq->enddisp;
rect->ymin = seq->machine + SEQ_STRIP_OFSBOTTOM;
rect->ymax = seq->machine + SEQ_STRIP_OFSTOP;
}
Sequence *find_neighboring_sequence(Scene *scene, Sequence *test, int lr, int sel)
{
/* sel: 0==unselected, 1==selected, -1==don't care. */
Sequence *seq;
Editing *ed = SEQ_editing_get(scene, false);
if (ed == NULL) {
return NULL;
}
if (sel > 0) {
sel = SELECT;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if ((seq != test) && (test->machine == seq->machine) &&
((sel == -1) || (sel && (seq->flag & SELECT)) ||
(sel == 0 && (seq->flag & SELECT) == 0))) {
switch (lr) {
case SEQ_SIDE_LEFT:
if (test->startdisp == (seq->enddisp)) {
return seq;
}
break;
case SEQ_SIDE_RIGHT:
if (test->enddisp == (seq->startdisp)) {
return seq;
}
break;
}
}
}
return NULL;
}
Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[2])
{
Sequence *seq;
Editing *ed = SEQ_editing_get(scene, false);
float x, y;
float pixelx;
float handsize;
float displen;
*hand = SEQ_SIDE_NONE;
if (ed == NULL) {
return NULL;
}
pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
seq = ed->seqbasep->first;
while (seq) {
if (seq->machine == (int)y) {
/* Check for both normal strips, and strips that have been flipped horizontally. */
if (((seq->startdisp < seq->enddisp) && (seq->startdisp <= x && seq->enddisp >= x)) ||
((seq->startdisp > seq->enddisp) && (seq->startdisp >= x && seq->enddisp <= x))) {
if (SEQ_transform_sequence_can_be_translated(seq)) {
/* Clamp handles to defined size in pixel space. */
handsize = 2.0f * sequence_handle_size_get_clamped(seq, pixelx);
displen = (float)abs(seq->startdisp - seq->enddisp);
/* Don't even try to grab the handles of small strips. */
if (displen / pixelx > 16) {
/* Set the max value to handle to 1/3 of the total len when its
* less than 28. This is important because otherwise selecting
* handles happens even when you click in the middle. */
if ((displen / 3) < 30 * pixelx) {
handsize = displen / 3;
}
else {
CLAMP(handsize, 7 * pixelx, 30 * pixelx);
}
if (handsize + seq->startdisp >= x) {
*hand = SEQ_SIDE_LEFT;
}
else if (-handsize + seq->enddisp <= x) {
*hand = SEQ_SIDE_RIGHT;
}
}
}
return seq;
}
}
seq = seq->next;
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Clear Strip Transform Operator
* \{ */

View File

@ -42,6 +42,7 @@
#include "SEQ_iterator.h"
#include "SEQ_select.h"
#include "SEQ_sequencer.h"
#include "SEQ_transform.h"
/* For menu, popup, icons, etc. */
@ -222,6 +223,109 @@ void ED_sequencer_select_sequence_single(Scene *scene, Sequence *seq, bool desel
recurs_sel_seq(seq);
}
void seq_rectf(Sequence *seq, rctf *rect)
{
rect->xmin = seq->startdisp;
rect->xmax = seq->enddisp;
rect->ymin = seq->machine + SEQ_STRIP_OFSBOTTOM;
rect->ymax = seq->machine + SEQ_STRIP_OFSTOP;
}
Sequence *find_neighboring_sequence(Scene *scene, Sequence *test, int lr, int sel)
{
/* sel: 0==unselected, 1==selected, -1==don't care. */
Sequence *seq;
Editing *ed = SEQ_editing_get(scene, false);
if (ed == NULL) {
return NULL;
}
if (sel > 0) {
sel = SELECT;
}
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if ((seq != test) && (test->machine == seq->machine) &&
((sel == -1) || (sel && (seq->flag & SELECT)) ||
(sel == 0 && (seq->flag & SELECT) == 0))) {
switch (lr) {
case SEQ_SIDE_LEFT:
if (test->startdisp == (seq->enddisp)) {
return seq;
}
break;
case SEQ_SIDE_RIGHT:
if (test->enddisp == (seq->startdisp)) {
return seq;
}
break;
}
}
}
return NULL;
}
Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, const int mval[2])
{
Sequence *seq;
Editing *ed = SEQ_editing_get(scene, false);
float x, y;
float pixelx;
float handsize;
float displen;
*hand = SEQ_SIDE_NONE;
if (ed == NULL) {
return NULL;
}
pixelx = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
seq = ed->seqbasep->first;
while (seq) {
if (seq->machine == (int)y) {
/* Check for both normal strips, and strips that have been flipped horizontally. */
if (((seq->startdisp < seq->enddisp) && (seq->startdisp <= x && seq->enddisp >= x)) ||
((seq->startdisp > seq->enddisp) && (seq->startdisp >= x && seq->enddisp <= x))) {
if (SEQ_transform_sequence_can_be_translated(seq)) {
/* Clamp handles to defined size in pixel space. */
handsize = 2.0f * sequence_handle_size_get_clamped(seq, pixelx);
displen = (float)abs(seq->startdisp - seq->enddisp);
/* Don't even try to grab the handles of small strips. */
if (displen / pixelx > 16) {
/* Set the max value to handle to 1/3 of the total len when its
* less than 28. This is important because otherwise selecting
* handles happens even when you click in the middle. */
if ((displen / 3) < 30 * pixelx) {
handsize = displen / 3;
}
else {
CLAMP(handsize, 7 * pixelx, 30 * pixelx);
}
if (handsize + seq->startdisp >= x) {
*hand = SEQ_SIDE_LEFT;
}
else if (-handsize + seq->enddisp <= x) {
*hand = SEQ_SIDE_RIGHT;
}
}
}
return seq;
}
}
seq = seq->next;
}
return NULL;
}
#if 0
static void select_neighbor_from_last(Scene *scene, int lr)
{