Hide the 3D cursor in a few cases where it is unneeded (active object is

in sculpt mode or image paint mode and no clone tool is active)
This commit is contained in:
Antonis Ryakiotakis 2013-12-12 23:24:27 +02:00
parent a53e864cf4
commit 85eaa98980
Notes: blender-bot 2023-02-14 08:42:53 +01:00
Referenced by commit df2537d09d, Revert "Hide the 3D cursor in a few cases where it is unneeded (active object is"
1 changed files with 23 additions and 3 deletions

View File

@ -33,6 +33,7 @@
#include <math.h>
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_customdata_types.h"
#include "DNA_object_types.h"
@ -50,6 +51,7 @@
#include "BLI_endian_switch.h"
#include "BKE_anim.h"
#include "BKE_brush.h"
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
@ -3383,16 +3385,34 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
}
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
Object *ob;
Object *ob = OBACT;
drawcursor(scene, ar, v3d);
if (ob) {
switch (ob->mode) {
case OB_MODE_SCULPT:
break;
case OB_MODE_TEXTURE_PAINT:
{
Brush *br = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
if (br && br->imagepaint_tool == PAINT_TOOL_CLONE)
drawcursor(scene, ar, v3d);
break;
}
default:
drawcursor(scene, ar, v3d);
break;
}
}
if (U.uiflag & USER_SHOW_ROTVIEWICON)
draw_view_axis(rv3d, &rect);
else
draw_view_icon(rv3d, &rect);
ob = OBACT;
if (U.uiflag & USER_DRAWVIEWINFO)
draw_selected_name(scene, ob, &rect);
}