Fix node auto-offset failing during heavy compositing (sometimes)
Compositing might make main thread so busy that animation is considered done due to duration before final position is reached. Also added check to avoid unnecessary redraws.
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@ -1634,12 +1634,31 @@ static int node_insert_offset_modal(bContext *C, wmOperator *UNUSED(op), const w
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NodeInsertOfsData *iofsd = snode->iofsd;
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bNode *node;
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float duration;
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bool redraw = false;
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if (!snode || event->type != TIMER || iofsd->anim_timer != event->customdata)
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return OPERATOR_PASS_THROUGH;
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/* end timer + free insert offset data */
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duration = (float)iofsd->anim_timer->duration;
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/* handle animation - do this before possibly aborting due to duration, since
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* main thread might be so busy that node hasn't reached final position yet */
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for (node = snode->edittree->nodes.first; node; node = node->next) {
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if (UNLIKELY(node->anim_ofsx)) {
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const float endval = node->anim_init_locx + node->anim_ofsx;
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if (node->locx < endval) {
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node->locx = BLI_easing_cubic_ease_in_out(duration, node->anim_init_locx, node->anim_ofsx,
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NODE_INSOFS_ANIM_DURATION);
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CLAMP_MAX(node->locx, endval);
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redraw = true;
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}
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}
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}
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if (redraw) {
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ED_region_tag_redraw(CTX_wm_region(C));
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}
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/* end timer + free insert offset data */
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if (duration > NODE_INSOFS_ANIM_DURATION) {
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WM_event_remove_timer(CTX_wm_manager(C), NULL, iofsd->anim_timer);
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@ -1653,15 +1672,6 @@ static int node_insert_offset_modal(bContext *C, wmOperator *UNUSED(op), const w
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return (OPERATOR_FINISHED | OPERATOR_PASS_THROUGH);
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}
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/* handle animation */
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for (node = snode->edittree->nodes.first; node; node = node->next) {
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if (node->anim_ofsx) {
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node->locx = BLI_easing_cubic_ease_in_out(duration, node->anim_init_locx, node->anim_ofsx,
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NODE_INSOFS_ANIM_DURATION);
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}
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}
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ED_region_tag_redraw(CTX_wm_region(C));
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return OPERATOR_RUNNING_MODAL;
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}
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