Workbench: Fix Wrong AntiAliasing in renders
Was caused by offseting the same matrix for each samples instead of adding the offset to the original projection matrix.
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@ -155,6 +155,8 @@ void workbench_render(WORKBENCH_Data *data, RenderEngine *engine, RenderLayer *r
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if (RE_engine_test_break(engine)) {
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break;
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}
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/* TODO: Save matrices instead of recomputing them for each samples. */
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workbench_render_matrices_init(engine, depsgraph);
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workbench_deferred_draw_background(data);
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workbench_deferred_draw_scene(data);
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