Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts

When checking if the mesh has only one Face Set only the current active
component for expand needs to be checked. Otherwhise other components
that won't be modified by Expand that contain other IDs will be taken
into account, making the Face Set deletion go into an infinite loop.

Reviewed By: JacquesLucke

Maniphest Tasks: T88060

Differential Revision: https://developer.blender.org/D11169
This commit is contained in:
Pablo Dobarro 2021-05-05 17:27:32 +02:00
parent e76b43efcf
commit 8815e3e330
Notes: blender-bot 2024-01-16 18:05:25 +01:00
Referenced by commit 0e3475a0ec, Fix wrong loop count in Sculpt Expand code
Referenced by issue #88060, Sculpt Mode - Expand Active Face Set freeze
1 changed files with 13 additions and 4 deletions

View File

@ -1892,13 +1892,22 @@ static int sculpt_expand_modal(bContext *C, wmOperator *op, const wmEvent *event
* The faces that were using the `delete_id` Face Set are filled
* using the content from their neighbors.
*/
static void sculpt_expand_delete_face_set_id(
int *r_face_sets, Mesh *mesh, MeshElemMap *pmap, const int totface, const int delete_id)
static void sculpt_expand_delete_face_set_id(int *r_face_sets,
SculptSession *ss,
ExpandCache *expand_cache,
Mesh *mesh,
const int delete_id)
{
const int totface = ss->totvert;
MeshElemMap *pmap = ss->pmap;
/* Check that all the face sets IDs in the mesh are not equal to `delete_id`
* before attempting to delete it. */
bool all_same_id = true;
for (int i = 0; i < totface; i++) {
if (!sculpt_expand_is_face_in_active_component(ss, expand_cache, i)) {
continue;
}
if (r_face_sets[i] != delete_id) {
all_same_id = false;
break;
@ -2070,9 +2079,9 @@ static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *even
if (ss->expand_cache->modify_active_face_set) {
sculpt_expand_delete_face_set_id(ss->expand_cache->initial_face_sets,
ss,
ss->expand_cache,
ob->data,
ss->pmap,
ss->totfaces,
ss->expand_cache->next_face_set);
}