Alembic: exporting MetaBalls as mesh

- Only basis balls are exported, as they represent the resulting mesh.
  As a result the mesh is written to Alembic using the name of the basis
  ball.
- MetaBalls are converted to a mesh on every frame, then an
  AbcMeshWriter is used to write that mesh to Alembic.
This commit is contained in:
Sybren A. Stüvel 2017-10-28 19:18:27 +02:00 committed by Sybren A. Stüvel
parent d9000495e1
commit 89eb05a890
10 changed files with 223 additions and 12 deletions

View File

@ -33,6 +33,7 @@ set(INC
../makesdna
../makesrna
../windowmanager
../depsgraph
../../../intern/guardedalloc
../../../intern/utfconv
)
@ -51,6 +52,7 @@ set(SRC
intern/abc_curves.cc
intern/abc_exporter.cc
intern/abc_hair.cc
intern/abc_mball.cc
intern/abc_mesh.cc
intern/abc_nurbs.cc
intern/abc_object.cc
@ -66,6 +68,7 @@ set(SRC
intern/abc_curves.h
intern/abc_exporter.h
intern/abc_hair.h
intern/abc_mball.h
intern/abc_mesh.h
intern/abc_nurbs.h
intern/abc_object.h

View File

@ -28,6 +28,7 @@
#include "abc_camera.h"
#include "abc_curves.h"
#include "abc_hair.h"
#include "abc_mball.h"
#include "abc_mesh.h"
#include "abc_nurbs.h"
#include "abc_points.h"
@ -37,6 +38,7 @@
extern "C" {
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
@ -54,6 +56,7 @@ extern "C" {
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
@ -108,7 +111,7 @@ static bool object_is_smoke_sim(Object *ob)
return false;
}
static bool object_type_is_exportable(Object *ob)
static bool object_type_is_exportable(Scene *scene, Object *ob)
{
switch (ob->type) {
case OB_MESH:
@ -122,6 +125,8 @@ static bool object_type_is_exportable(Object *ob)
case OB_SURF:
case OB_CAMERA:
return true;
case OB_MBALL:
return AbcMBallWriter::isBasisBall(scene, ob);
default:
return false;
}
@ -163,8 +168,9 @@ static bool export_object(const ExportSettings * const settings, Object *ob,
/* ************************************************************************** */
AbcExporter::AbcExporter(Scene *scene, const char *filename, ExportSettings &settings)
: m_settings(settings)
AbcExporter::AbcExporter(Main *bmain, Scene *scene, const char *filename, ExportSettings &settings)
: m_bmain(bmain)
, m_settings(settings)
, m_filename(filename)
, m_trans_sampling_index(0)
, m_shape_sampling_index(0)
@ -361,11 +367,9 @@ void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
switch (ob->type) {
case OB_LAMP:
case OB_LATTICE:
case OB_MBALL:
case OB_SPEAKER:
/* We do not export transforms for objects of these classes. */
break;
default:
exploreTransform(eval_ctx, ob, ob->parent);
}
@ -382,7 +386,7 @@ void AbcExporter::exploreTransform(EvaluationContext *eval_ctx, Object *ob, Obje
return;
}
if (object_type_is_exportable(ob)) {
if (object_type_is_exportable(m_scene, ob)) {
createTransformWriter(ob, parent, dupliObParent);
}
@ -547,7 +551,7 @@ void AbcExporter::createParticleSystemsWriters(Object *ob, AbcTransformWriter *x
void AbcExporter::createShapeWriter(Object *ob, Object *dupliObParent)
{
if (!object_type_is_exportable(ob)) {
if (!object_type_is_exportable(m_scene, ob)) {
return;
}
@ -613,6 +617,18 @@ void AbcExporter::createShapeWriter(Object *ob, Object *dupliObParent)
break;
}
case OB_MBALL:
{
MetaBall *mball = static_cast<MetaBall *>(ob->data);
if (!mball) {
return;
}
m_shapes.push_back(new AbcMBallWriter(
m_bmain, m_scene, ob, xform,
m_shape_sampling_index, m_settings));
break;
}
}
}

View File

@ -81,6 +81,7 @@ struct ExportSettings {
};
class AbcExporter {
Main *m_bmain;
ExportSettings &m_settings;
const char *m_filename;
@ -98,7 +99,7 @@ class AbcExporter {
std::vector<AbcObjectWriter *> m_shapes;
public:
AbcExporter(Scene *scene, const char *filename, ExportSettings &settings);
AbcExporter(Main *bmain, Scene *scene, const char *filename, ExportSettings &settings);
~AbcExporter();
void operator()(Main *bmain, float &progress, bool &was_canceled);

View File

@ -0,0 +1,122 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Sybren A. Stüvel
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "abc_mball.h"
#include "abc_mesh.h"
#include "abc_transform.h"
extern "C" {
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
}
AbcMBallWriter::AbcMBallWriter(
Main *bmain,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
, m_bmain(bmain)
{
m_is_animated = isAnimated();
m_mesh_ob = BKE_object_copy(bmain, ob);
m_mesh_ob->curve_cache = (CurveCache*)MEM_callocN(
sizeof(CurveCache),
"CurveCache for AbcMBallWriter");
m_mesh_writer = new AbcMeshWriter(scene, m_mesh_ob, parent,
time_sampling, settings);
m_mesh_writer->setIsAnimated(m_is_animated);
}
AbcMBallWriter::~AbcMBallWriter()
{
delete m_mesh_writer;
BKE_object_free(m_mesh_ob);
}
bool AbcMBallWriter::isAnimated() const
{
MetaBall *mb = static_cast<MetaBall *>(m_object->data);
if (mb->adt != NULL) return true;
/* Any movement of any object in the parent chain
* could cause the mball to deform. */
for (Object *ob = m_object; ob != NULL; ob = ob->parent) {
if (ob->adt != NULL) return true;
}
return false;
}
void AbcMBallWriter::do_write()
{
/* We have already stored a sample for this object. */
if (!m_first_frame && !m_is_animated)
return;
Mesh *tmpmesh = BKE_mesh_add(m_bmain, ((ID *)m_object->data)->name + 2);
BLI_assert(tmpmesh != NULL);
m_mesh_ob->data = tmpmesh;
/* BKE_mesh_add gives us a user count we don't need */
id_us_min(&tmpmesh->id);
ListBase disp = {NULL, NULL};
/* TODO(sergey): This is gonna to work for until EvaluationContext
* only contains for_render flag. As soon as CoW is
* implemented, this is to be rethinked.
*/
EvaluationContext eval_ctx;
DEG_evaluation_context_init(&eval_ctx, DAG_EVAL_RENDER);
BKE_displist_make_mball_forRender(&eval_ctx, m_scene, m_object, &disp);
BKE_mesh_from_metaball(&disp, tmpmesh);
BKE_displist_free(&disp);
BKE_mesh_texspace_copy_from_object(tmpmesh, m_mesh_ob);
m_mesh_writer->write();
BKE_id_free(m_bmain, tmpmesh);
m_mesh_ob->data = NULL;
}
bool AbcMBallWriter::isBasisBall(Scene *scene, Object *ob)
{
Object *basis_ob = BKE_mball_basis_find(scene, ob);
return ob == basis_ob;
}

View File

@ -0,0 +1,61 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Sybren A. Stüvel
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ABC_MBALL_H__
#define __ABC_MBALL_H__
#include "abc_object.h"
struct AbcMeshWriter;
struct Main;
struct MetaBall;
struct Object;
/* AbcMBallWriter converts the metaballs to meshes at every frame,
* and defers to a wrapped AbcMeshWriter to perform the writing
* to the Alembic file. Only the basis balls are exported, as this
* results in the entire shape as one mesh. */
class AbcMBallWriter : public AbcObjectWriter {
AbcMeshWriter *m_mesh_writer;
Object *m_mesh_ob;
bool m_is_animated;
Main *m_bmain;
public:
AbcMBallWriter(
Main *bmain,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings);
~AbcMBallWriter();
static bool isBasisBall(Scene *scene, Object *ob);
private:
virtual void do_write();
bool isAnimated() const;
};
#endif /* __ABC_MBALL_H__ */

View File

@ -358,6 +358,11 @@ bool AbcMeshWriter::isAnimated() const
return me->adt != NULL;
}
void AbcMeshWriter::setIsAnimated(bool is_animated)
{
m_is_animated = is_animated;
}
void AbcMeshWriter::do_write()
{
/* We have already stored a sample for this object. */

View File

@ -57,6 +57,7 @@ public:
ExportSettings &settings);
~AbcMeshWriter();
void setIsAnimated(bool is_animated);
private:
virtual void do_write();

View File

@ -259,7 +259,7 @@ static void export_startjob(void *customdata, short *stop, short *do_update, flo
try {
Scene *scene = data->scene;
AbcExporter exporter(scene, data->filename, data->settings);
AbcExporter exporter(data->bmain, scene, data->filename, data->settings);
const int orig_frame = CFRA;

View File

@ -25,6 +25,7 @@ set(INC
.
..
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/alembic
../../../source/blender/makesdna
${ALEMBIC_INCLUDE_DIRS}

View File

@ -5,6 +5,7 @@
#include "intern/abc_exporter.h"
extern "C" {
#include "BKE_global.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "DNA_scene_types.h"
@ -12,8 +13,8 @@ extern "C" {
class TestableAbcExporter : public AbcExporter {
public:
TestableAbcExporter(Scene *scene, const char *filename, ExportSettings &settings)
: AbcExporter(scene, filename, settings)
TestableAbcExporter(Main *bmain, Scene *scene, const char *filename, ExportSettings &settings)
: AbcExporter(bmain, scene, filename, settings)
{}
void getShutterSamples(unsigned int nr_of_samples,
@ -57,7 +58,7 @@ protected:
// Call after setting up the settings.
void createExporter()
{
exporter = new TestableAbcExporter(&scene, "somefile.abc", settings);
exporter = new TestableAbcExporter(G.main, &scene, "somefile.abc", settings);
}
};