Fix: Incorrect node bezier spline tangent calculation for end points
The code was using the useless dangling handle at each end of the spline rather than the handle pointing inwards.
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@ -317,11 +317,11 @@ void BezierSpline::correct_end_tangents() const
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MutableSpan<float3> tangents(evaluated_tangents_cache_);
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if (handle_positions_left_.first() != positions_.first()) {
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tangents.first() = (positions_.first() - handle_positions_left_.first()).normalized();
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if (handle_positions_right_.first() != positions_.first()) {
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tangents.first() = (handle_positions_right_.first() - positions_.first()).normalized();
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}
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if (handle_positions_right_.last() != positions_.last()) {
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tangents.last() = (handle_positions_right_.last() - positions_.last()).normalized();
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if (handle_positions_left_.last() != positions_.last()) {
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tangents.last() = (positions_.last() - handle_positions_left_.last()).normalized();
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}
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}
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