Fix T50698: Cycles baking artifacts with transparent surfaces.

This commit is contained in:
Brecht Van Lommel 2017-02-25 03:09:02 +01:00
parent 15f1072ee2
commit 8c5826f59a
Notes: blender-bot 2023-02-14 07:13:02 +01:00
Referenced by issue #51579, Crash immediately while trying to Cycle-Render imported *.obj Objects from SILO
Referenced by issue #51314, CRASH CYCLES BAKE
Referenced by issue #50808, Volume rendering with GPU bug
Referenced by issue #50698, cycles bake artifacts with transparent textures and no color option
2 changed files with 14 additions and 1 deletions

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@ -54,7 +54,8 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
shader_eval_surface(kg, sd, &rng, &state, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
/* TODO, disable the closures we won't need */
/* TODO, disable more closures we don't need besides transparent */
shader_bsdf_disable_transparency(kg, sd);
#ifdef __BRANCHED_PATH__
if(!kernel_data.integrator.branched) {

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@ -685,6 +685,18 @@ ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
return eval;
}
ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData *sd)
{
for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
ShaderClosure *sc = ccl_fetch_array(sd, closure, i);
if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
sc->sample_weight = 0.0f;
sc->weight = make_float3(0.0f, 0.0f, 0.0f);
}
}
}
ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
{
float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - shader_bsdf_transparency(kg, sd);