Wireframe: Make wireframe's Xray slider default to 0

This removes the dither patterns visible in wireframe mode.
This does decrease de depth perception but many users complained
about the visual noise it produces.
This commit is contained in:
Clément Foucault 2019-05-27 12:54:32 +02:00
parent 5241dd1daf
commit 8cfd46a5b0
Notes: blender-bot 2023-02-14 02:26:46 +01:00
Referenced by issue #65104, Wireframe Shading in Edit Mode is a Semi Transparent White Since Yesterday's Shading Update.
3 changed files with 4 additions and 2 deletions

View File

@ -843,7 +843,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
shading->light = V3D_LIGHTING_STUDIO;
shading->shadow_intensity = 0.5f;
shading->xray_alpha = 0.5f;
shading->xray_alpha_wire = 0.5f;
shading->xray_alpha_wire = 0.0f;
shading->cavity_valley_factor = 1.0f;
shading->cavity_ridge_factor = 1.0f;
shading->cavity_type = V3D_SHADING_CAVITY_CURVATURE;

View File

@ -2352,7 +2352,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
v3d->shading.xray_alpha_wire = 0.5f;
v3d->shading.xray_alpha_wire = 0.0f;
}
}
}

View File

@ -196,6 +196,8 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
/* grease pencil settings */
v3d->vertex_opacity = 1.0f;
v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
/* Remove dither pattern in wireframe mode. */
v3d->shading.xray_alpha_wire = 0.0f;
/* Skip startups that use the viewport color by default. */
if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
copy_v3_fl(v3d->shading.background_color, 0.05f);