Cleanup: VSE code docstring
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@ -468,14 +468,6 @@ void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene,
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mul_v2_v2(r_origin, mirror);
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}
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/**
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* Get strip transform origin offset from image center
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*
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* \param scene: Scene in which strips are located
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* \param seq: Sequence to calculate image transform origin
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* \param apply_rotation: Apply sequence rotation transform to the quad
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* \param r_origin: return value
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*/
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static void seq_image_transform_quad_get_ex(const Scene *scene,
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const Sequence *seq,
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bool apply_rotation,
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@ -527,6 +519,14 @@ static void seq_image_transform_quad_get_ex(const Scene *scene,
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}
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}
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/**
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* Get 4 corner points of strip image, optionally without rotation component applied
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*
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* \param scene: Scene in which strips are located
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* \param seq: Sequence to calculate image transform origin
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* \param apply_rotation: Apply sequence rotation transform to the quad
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* \param r_quad: array of 4 2D vectors
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*/
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void SEQ_image_transform_quad_get(const Scene *scene,
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const Sequence *seq,
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bool apply_rotation,
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@ -535,6 +535,13 @@ void SEQ_image_transform_quad_get(const Scene *scene,
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seq_image_transform_quad_get_ex(scene, seq, apply_rotation, r_quad);
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}
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/**
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* Get 4 corner points of strip image.
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*
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* \param scene: Scene in which strips are located
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* \param seq: Sequence to calculate image transform origin
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* \param r_quad: array of 4 2D vectors
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*/
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void SEQ_image_transform_final_quad_get(const Scene *scene,
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const Sequence *seq,
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float r_quad[4][2])
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