Fix dragging panels changing region size

While dragging panels, the region size would change which would feel glitchy.

See D7462 for a demo of the issue.
This commit is contained in:
Julian Eisel 2020-04-30 18:58:05 +02:00 committed by Julian Eisel
parent d44f323df5
commit 8e08d80e52
Notes: blender-bot 2023-02-14 08:28:46 +01:00
Referenced by commit 86bdc959a3, Fix T82417: Panels draw below others while animating after drag
3 changed files with 21 additions and 2 deletions

View File

@ -1672,6 +1672,7 @@ void UI_panel_end(const struct ScrArea *area,
void UI_panels_scale(struct ARegion *region, float new_width);
void UI_panel_label_offset(struct uiBlock *block, int *r_x, int *r_y);
int UI_panel_size_y(const struct Panel *panel);
bool UI_panel_is_dragging(const struct Panel *panel);
bool UI_panel_category_is_visible(const struct ARegion *region);
void UI_panel_category_add(struct ARegion *region, const char *name);

View File

@ -876,6 +876,16 @@ static int get_panel_real_ofsx(Panel *panel)
}
}
bool UI_panel_is_dragging(const struct Panel *panel)
{
uiHandlePanelData *data = panel->activedata;
if (!data) {
return false;
}
return (data->state == PANEL_STATE_DRAG);
}
typedef struct PanelSort {
Panel *panel, *orig;
} PanelSort;

View File

@ -2515,6 +2515,7 @@ void ED_region_panels_layout_ex(const bContext *C,
int margin_x = 0;
const bool region_layout_based = region->flag & RGN_FLAG_DYNAMIC_SIZE;
const bool is_context_new = (contextnr != -1) ? UI_view2d_tab_set(v2d, contextnr) : false;
bool update_tot_size = true;
/* before setting the view */
if (vertical) {
@ -2583,6 +2584,11 @@ void ED_region_panels_layout_ex(const bContext *C,
}
}
if (panel && UI_panel_is_dragging(panel)) {
/* Prevent View2d.tot rectangle size changes while dragging panels. */
update_tot_size = false;
}
ed_panel_draw(C, area, region, &region->panels, pt, panel, w, em, vertical);
}
@ -2638,8 +2644,10 @@ void ED_region_panels_layout_ex(const bContext *C,
y = -y;
}
/* this also changes the 'cur' */
UI_view2d_totRect_set(v2d, x, y);
if (update_tot_size) {
/* this also changes the 'cur' */
UI_view2d_totRect_set(v2d, x, y);
}
if (use_category_tabs) {
region->runtime.category = category;