Outliner: Correct check for element culling
I don't see a reason to use 2x the element height for the "in-view" checks. That seems incorrect (although shouldn't cause issues). So remove that, I don't expect behavior changes.
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@ -388,7 +388,7 @@ bool outliner_is_element_visible(const TreeElement *te)
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bool outliner_is_element_in_view(const TreeElement *te, const View2D *v2d)
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{
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return ((te->ys + 2 * UI_UNIT_Y) >= v2d->cur.ymin) && (te->ys <= v2d->cur.ymax);
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return ((te->ys + UI_UNIT_Y) >= v2d->cur.ymin) && (te->ys <= v2d->cur.ymax);
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}
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bool outliner_item_is_co_over_name_icons(const TreeElement *te, float view_co_x)
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