Fix T51537: Light passes are summed twice for split kernel since denoise commit

Denoise commit introduced kernel_write_result() which saves light passes, so
no need to call both kernel_write_result() and kernel_write_light_passes() from
the split kernel.

Weirdly enough. kernel_write_result() does not take care about debug passes.
This commit is contained in:
Sergey Sharybin 2017-05-19 12:14:03 +02:00
parent a5c73129c5
commit 8e655446d1
Notes: blender-bot 2023-02-14 08:28:46 +01:00
Referenced by issue #51537, Cycles Ambient Occlusion (AO) render pass produces different results depending on rendering device
1 changed files with 0 additions and 1 deletions

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@ -111,7 +111,6 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg,
buffer += (kernel_split_params.offset + pixel_x + pixel_y*stride) * kernel_data.film.pass_stride;
if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
kernel_write_light_passes(kg, buffer, L, sample);
#ifdef __KERNEL_DEBUG__
kernel_write_debug_passes(kg, buffer, state, debug_data, sample);
#endif