Fix T79604: Switching to edit mode on boolean object runs out of memory.
Note that this is a dummy safe fix for now, far from optimal.
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blender-bot
2023-02-14 01:11:05 +01:00
Referenced by issue #79631, Crash entering edit mode with Boolean modifier Referenced by issue #79604, Switching to edit mode on boolean object runs out of memory
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@ -44,6 +44,7 @@
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#include "BKE_lib_query.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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@ -177,6 +178,9 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
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Object *other = bmd->object;
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mesh_other = BKE_modifier_get_evaluated_mesh_from_evaluated_object(other, false);
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/* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
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* But for 2.90 better not try to be smart here. */
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BKE_mesh_wrapper_ensure_mdata(mesh_other);
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if (mesh_other) {
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Object *object = ctx->object;
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