Fix T79604: Switching to edit mode on boolean object runs out of memory.

Note that this is a dummy safe fix for now, far from optimal.
This commit is contained in:
Bastien Montagne 2020-08-07 17:07:30 +02:00
parent c2691c93d5
commit 8fa42f0bd4
Notes: blender-bot 2023-02-14 01:11:05 +01:00
Referenced by issue #79631, Crash entering edit mode with Boolean modifier
Referenced by issue #79604, Switching to edit mode on boolean object runs out of memory
1 changed files with 4 additions and 0 deletions

View File

@ -44,6 +44,7 @@
#include "BKE_lib_query.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
@ -177,6 +178,9 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
Object *other = bmd->object;
mesh_other = BKE_modifier_get_evaluated_mesh_from_evaluated_object(other, false);
/* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
* But for 2.90 better not try to be smart here. */
BKE_mesh_wrapper_ensure_mdata(mesh_other);
if (mesh_other) {
Object *object = ctx->object;