Fix T70866: Missing PBVH updates after mask undo

With the latest changes, the PBVH needs extra flags each time the mask is
modified to keep the internal fully_masked and fully_unmasked node flags
updated.

Reviewed By: jbakker

Maniphest Tasks: T70866

Differential Revision: https://developer.blender.org/D6088
This commit is contained in:
Pablo Dobarro 2019-10-30 15:48:31 +01:00
parent c6180c2249
commit 90fd75c869
Notes: blender-bot 2023-02-14 06:00:46 +01:00
Referenced by issue #70866, Masking tools was a bug after Undo
1 changed files with 6 additions and 1 deletions

View File

@ -77,6 +77,7 @@ static UndoSculpt *sculpt_undo_get_nodes(void);
static void update_cb(PBVHNode *node, void *rebuild)
{
BKE_pbvh_node_mark_update(node);
BKE_pbvh_node_mark_update_mask(node);
if (*((bool *)rebuild)) {
BKE_pbvh_node_mark_rebuild_draw(node);
}
@ -497,7 +498,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
SculptUndoNode *unode;
bool update = false, rebuild = false;
bool update = false, rebuild = false, update_mask = false;
bool need_mask = false;
for (unode = lb->first; unode; unode = unode->next) {
@ -579,6 +580,7 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
case SCULPT_UNDO_MASK:
if (sculpt_undo_restore_mask(C, unode)) {
update = true;
update_mask = true;
}
break;
@ -616,6 +618,9 @@ static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase
};
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb_partial, &data);
BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw);
if (update_mask) {
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
}
if (BKE_sculpt_multires_active(scene, ob)) {
if (rebuild) {