Cycles: support for specular color in solid shading mode, available in

the material panel.

Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
This commit is contained in:
Antonis Ryakiotakis 2014-11-21 14:07:25 +01:00
parent 419c2723d3
commit 9124ecb16b
2 changed files with 31 additions and 14 deletions

View File

@ -1020,20 +1020,9 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
cmat = mat.cycles
split = layout.split()
col = split.column(align=True)
col.prop(mat, "diffuse_color", text="Viewport Color")
col.prop(mat, "alpha")
col = split.column(align=True)
col.label()
col.prop(mat, "pass_index")
split = layout.split()
col = split.column()
col.label(text="Surface:")
col.prop(cmat, "sample_as_light", text="Multiple Importance")
col.prop(mat, "pass_index")
col.prop(cmat, "sample_as_light")
col.prop(cmat, "use_transparent_shadow")
col = split.column()
@ -1044,6 +1033,21 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
col.prop(cmat, "volume_interpolation", text="")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
layout.separator()
layout.label("Viewport Shading:")
split = layout.split()
col = split.column()
col.label("Diffuse")
col.label("Specular")
col.label("Hardness")
col = split.column()
col.prop(mat, "diffuse_color", text="")
col.prop(mat, "specular_color", text="")
col.prop(mat, "specular_hardness", text="")
class CyclesTexture_PT_context(CyclesButtonsPanel, Panel):
bl_label = ""

View File

@ -1391,7 +1391,7 @@ static struct GPUMaterialState {
/* fixed function material, alpha handed by caller */
static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat, const int gamma, const Object *ob, const int new_shading_nodes)
{
if (new_shading_nodes || bmat->mode & MA_SHLESS) {
if (bmat->mode & MA_SHLESS) {
copy_v3_v3(smat->diff, &bmat->r);
smat->diff[3]= 1.0;
@ -1401,6 +1401,19 @@ static void gpu_material_to_fixed(GPUMaterialFixed *smat, const Material *bmat,
zero_v4(smat->spec);
smat->hard= 0;
}
else if (new_shading_nodes) {
copy_v3_v3(smat->diff, &bmat->r);
smat->diff[3]= 1.0;
copy_v3_v3(smat->spec, &bmat->specr);
smat->spec[3] = 1.0;
smat->hard= CLAMPIS(bmat->har, 0, 128);
if (gamma) {
linearrgb_to_srgb_v3_v3(smat->diff, smat->diff);
linearrgb_to_srgb_v3_v3(smat->spec, smat->spec);
}
}
else {
mul_v3_v3fl(smat->diff, &bmat->r, bmat->ref + bmat->emit);
smat->diff[3]= 1.0; /* caller may set this to bmat->alpha */