Mesh Batch Cache: Put context evaluation out of batch cache

This is in order to be able to call DRW_mesh_batch_cache_create_requested
outside of the draw manager
This commit is contained in:
Clément Foucault 2018-12-22 21:00:23 +01:00
parent bda2cd8ba5
commit 943852c0dc
3 changed files with 18 additions and 21 deletions

View File

@ -3749,16 +3749,23 @@ bool DRW_vbo_requested(GPUVertBuf *vbo)
void drw_batch_cache_generate_requested(Object *ob)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const ToolSettings *ts = draw_ctx->scene->toolsettings;
const int mode = CTX_data_mode_enum_ex(draw_ctx->object_edit, draw_ctx->obact, draw_ctx->object_mode);
const bool is_paint_mode = ELEM(mode, CTX_MODE_PAINT_TEXTURE, CTX_MODE_PAINT_VERTEX, CTX_MODE_PAINT_WEIGHT);
const bool use_hide = (ob->type == OB_MESH) && ((is_paint_mode && (ob == draw_ctx->obact)) ||
((mode == CTX_MODE_EDIT_MESH) && BKE_object_is_in_editmode(ob)));
struct Mesh *mesh_eval = ob->runtime.mesh_eval;
switch (ob->type) {
case OB_MESH:
DRW_mesh_batch_cache_create_requested(ob, (Mesh *)ob->data);
DRW_mesh_batch_cache_create_requested(ob, (Mesh *)ob->data, ts, is_paint_mode, use_hide);
break;
case OB_CURVE:
case OB_FONT:
case OB_SURF:
if (mesh_eval) {
DRW_mesh_batch_cache_create_requested(ob, mesh_eval);
DRW_mesh_batch_cache_create_requested(ob, mesh_eval, ts, is_paint_mode, use_hide);
}
DRW_curve_batch_cache_create_requested(ob);
break;

View File

@ -37,6 +37,7 @@ struct ModifierData;
struct ParticleSystem;
struct PTCacheEdit;
struct SpaceImage;
struct ToolSettings;
struct Curve;
struct Lattice;
@ -97,7 +98,9 @@ struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
/* Mesh */
void DRW_mesh_batch_cache_create_requested(struct Object *ob, struct Mesh *me);
void DRW_mesh_batch_cache_create_requested(
struct Object *ob, struct Mesh *me,
const struct ToolSettings *ts, const bool is_paint_mode, const bool use_hide);
struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);

View File

@ -5277,30 +5277,17 @@ void DRW_mesh_cache_uvedit(
* \{ */
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
void DRW_mesh_batch_cache_create_requested(
Object *ob, Mesh *me,
const ToolSettings *ts, const bool is_paint_mode, const bool use_hide)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const int mode = CTX_data_mode_enum_ex(draw_ctx->object_edit, draw_ctx->obact, draw_ctx->object_mode);
const bool is_paint_mode = ELEM(mode, CTX_MODE_PAINT_TEXTURE, CTX_MODE_PAINT_VERTEX, CTX_MODE_PAINT_WEIGHT);
const bool use_hide = (
(ob->type == OB_MESH) &&
((is_paint_mode && (ob == draw_ctx->obact)) ||
((mode == CTX_MODE_EDIT_MESH) && BKE_object_is_in_editmode(ob))));
bool use_face_sel = false;
/* Tex paint face select */
if (is_paint_mode && (ob->type == OB_MESH) && (draw_ctx->obact == ob)) {
const Mesh *me_orig = DEG_get_original_object(ob)->data;
use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
}
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Check vertex weights. */
if (cache->batch.surface_weights != 0) {
if ((cache->batch.surface_weights != 0) && (ts != NULL)) {
struct DRW_MeshWeightState wstate;
BLI_assert(ob->type == OB_MESH);
drw_mesh_weight_state_extract(ob, me, draw_ctx->scene->toolsettings, is_paint_mode, &wstate);
drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate);
mesh_batch_cache_check_vertex_group(cache, &wstate);
drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
drw_mesh_weight_state_clear(&wstate);