Fix type mismatch causing the buffer overflow in D810

This commit is contained in:
Alexander Romanov 2016-08-30 17:15:26 +03:00
parent 43dcfcb27a
commit 959b06b3c8
1 changed files with 2 additions and 2 deletions

View File

@ -2185,11 +2185,11 @@ void shade_madd_clamped(vec4 col, vec4 col1, vec4 col2, out vec4 outcol)
outcol = col + max(col1 * col2, vec4(0.0, 0.0, 0.0, 0.0));
}
void env_apply(vec4 col, vec4 hor, vec4 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol)
void env_apply(vec4 col, vec3 hor, vec3 zen, vec4 f, mat4 vm, vec3 vn, out vec4 outcol)
{
vec3 vv = normalize(vm[2].xyz);
float skyfac = 0.5 * (1.0 + dot(vn, -vv));
outcol = col + f * mix(hor, zen, skyfac);
outcol = col + f * vec4(mix(hor, zen, skyfac), 0);
}
void shade_maddf(vec4 col, float f, vec4 col1, out vec4 outcol)