Fix T45590: Some more missing glsl functions

Also SSS node was using wrong Normal input index.
This commit is contained in:
Sergey Sharybin 2015-07-28 15:56:34 +02:00
parent be047fe455
commit 971affb436
Notes: blender-bot 2023-04-04 07:45:26 +02:00
Referenced by issue #45590, More GPU Errors
2 changed files with 7 additions and 2 deletions

View File

@ -2267,6 +2267,11 @@ void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out ve
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_ambient_occlusion(vec4 color, out vec4 result)
{
result = color;
}
/* emission */
void node_emission(vec4 color, float strength, vec3 N, out vec4 result)

View File

@ -60,8 +60,8 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo
static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
if (!in[1].link)
in[1].link = GPU_builtin(GPU_VIEW_NORMAL);
if (!in[5].link)
in[5].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_subsurface_scattering", in, out);
}