Fix T78647 UVEdit: Crash when entering edit mode with UV Editor open
Only affects MacOS.
This commit is contained in:
parent
058514aa0a
commit
974e36d7d0
Notes:
blender-bot
2023-04-04 07:45:26 +02:00
Referenced by issue #78647, Crash when entering edit mode with UV Editor open
|
@ -416,13 +416,8 @@ static void draw_uvs(SpaceImage *sima,
|
|||
const float dash_width = (sima->dt_uv == SI_UVDT_DASH) ? (4.0f * UI_DPI_FAC) : 9999.0f;
|
||||
eGPUBuiltinShader shader = (interpedges) ? GPU_SHADER_2D_UV_EDGES_SMOOTH :
|
||||
GPU_SHADER_2D_UV_EDGES;
|
||||
|
||||
#ifndef __APPLE__
|
||||
GPU_batch_program_set_builtin(batch->edges, shader);
|
||||
#endif
|
||||
|
||||
if (sima->dt_uv == SI_UVDT_OUTLINE) {
|
||||
#ifdef __APPLE__
|
||||
if (sima->dt_uv == SI_UVDT_OUTLINE) {
|
||||
/* Apple drivers do not support wide line. This is a workaround awaiting the 2D view
|
||||
* refactor. Limiting to OSX since this will slow down the drawing. (see T76806) */
|
||||
GPU_batch_program_set_builtin(batch->edges, GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
|
||||
|
@ -436,7 +431,13 @@ static void draw_uvs(SpaceImage *sima,
|
|||
GPU_batch_uniform_2fv(batch->edges, "viewportSize", &viewport[2]);
|
||||
|
||||
GPU_batch_draw(batch->edges);
|
||||
#else
|
||||
}
|
||||
#endif
|
||||
|
||||
GPU_batch_program_set_builtin(batch->edges, shader);
|
||||
|
||||
if (sima->dt_uv == SI_UVDT_OUTLINE) {
|
||||
#ifndef __APPLE__
|
||||
/* Black Outline. */
|
||||
GPU_line_width(3.0f);
|
||||
GPU_batch_uniform_4f(batch->edges, "edgeColor", 0.0f, 0.0f, 0.0f, overlay_alpha);
|
||||
|
|
Loading…
Reference in New Issue