GPU: Move and rename gpu_draw*.c to C++

`gpu_draw.c` was a misleading name, `gpu_texture_image.cc` is better
suited.
This commit is contained in:
Clément Foucault 2020-07-25 18:36:48 +02:00
parent 8b7802db85
commit 97b597cd04
Notes: blender-bot 2023-04-04 07:45:26 +02:00
Referenced by commit d71cb229d0, Fix T79484: Crash when viewing Movie Clip as a Background Image in a Camera
Referenced by commit 7198e9d10e, Fix unreported crash in gpu_free_unused_buffers
Referenced by issue #79484, SEGFAULT when viewing Movie Clip as a Background Image in a Camera
3 changed files with 47 additions and 51 deletions

View File

@ -58,8 +58,6 @@ set(SRC
intern/gpu_batch_utils.c
intern/gpu_buffers.c
intern/gpu_codegen.c
intern/gpu_draw.c
intern/gpu_draw_smoke.c
intern/gpu_element.c
intern/gpu_extensions.c
intern/gpu_framebuffer.c
@ -81,6 +79,8 @@ set(SRC
intern/gpu_shader_interface.c
intern/gpu_state.c
intern/gpu_texture.c
intern/gpu_texture_image.cc
intern/gpu_texture_smoke.cc
intern/gpu_uniformbuffer.c
intern/gpu_vertex_buffer.c
intern/gpu_vertex_format.c

View File

@ -213,7 +213,7 @@ static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
float array_w = GPU_texture_width(tilearray);
float array_h = GPU_texture_height(tilearray);
ImageTile *last_tile = ima->tiles.last;
ImageTile *last_tile = (ImageTile *)ima->tiles.last;
/* Tiles are sorted by number. */
int max_tile = last_tile->tile_number - 1001;
@ -223,7 +223,7 @@ static uint gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye)
glBindTexture(GL_TEXTURE_1D_ARRAY, bindcode);
int width = max_tile + 1;
float *data = MEM_callocN(width * 8 * sizeof(float), __func__);
float *data = (float *)MEM_callocN(width * 8 * sizeof(float), __func__);
for (int i = 0; i < width; i++) {
data[4 * i] = -1.0f;
}
@ -257,8 +257,8 @@ typedef struct PackTile {
static int compare_packtile(const void *a, const void *b)
{
const PackTile *tile_a = a;
const PackTile *tile_b = b;
const PackTile *tile_a = (const PackTile *)a;
const PackTile *tile_b = (const PackTile *)b;
return tile_a->pack_score < tile_b->pack_score;
}
@ -276,7 +276,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
if (ibuf) {
PackTile *packtile = MEM_callocN(sizeof(PackTile), __func__);
PackTile *packtile = (PackTile *)MEM_callocN(sizeof(PackTile), __func__);
packtile->tile = tile;
packtile->boxpack.w = ibuf->x;
packtile->boxpack.h = ibuf->y;
@ -380,7 +380,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
const bool store_premultiplied = ima->alpha_mode != IMA_ALPHA_STRAIGHT;
if (ibuf->channels != 4 || !store_premultiplied) {
rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
IMB_colormanagement_imbuf_to_float_texture(
rect_float, 0, 0, ibuf->x, ibuf->y, ibuf, store_premultiplied);
}
@ -412,7 +412,7 @@ static uint gpu_texture_create_tile_array(Image *ima, ImBuf *main_ibuf)
unsigned int *rect = ibuf->rect;
if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
rect = (uint *)MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
IMB_colormanagement_imbuf_to_byte_texture((uchar *)rect,
0,
0,
@ -495,7 +495,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
compress_as_srgb = !IMB_colormanagement_space_is_scene_linear(ibuf->rect_colorspace);
rect = MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
rect = (uchar *)MEM_mallocN(sizeof(uchar) * 4 * ibuf->x * ibuf->y, __func__);
if (rect == NULL) {
return bindcode;
}
@ -517,7 +517,7 @@ static uint gpu_texture_create_from_ibuf(Image *ima, ImBuf *ibuf, int textarget)
const bool store_premultiplied = ima ? (ima->alpha_mode != IMA_ALPHA_STRAIGHT) : false;
if (ibuf->channels != 4 || !store_premultiplied) {
rect_float = MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * ibuf->x * ibuf->y, __func__);
if (rect_float == NULL) {
return bindcode;
}
@ -553,31 +553,28 @@ static GPUTexture **gpu_get_movieclip_gputexture(MovieClip *clip,
MovieClipUser *cuser,
GLenum textarget)
{
MovieClip_RuntimeGPUTexture *tex;
for (tex = clip->runtime.gputextures.first; tex; tex = tex->next) {
LISTBASE_FOREACH (MovieClip_RuntimeGPUTexture *, tex, &clip->runtime.gputextures) {
if (memcmp(&tex->user, cuser, sizeof(MovieClipUser)) == 0) {
break;
if (tex == NULL) {
tex = (MovieClip_RuntimeGPUTexture *)MEM_mallocN(sizeof(MovieClip_RuntimeGPUTexture),
__func__);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
tex->gputexture[i] = NULL;
}
memcpy(&tex->user, cuser, sizeof(MovieClipUser));
BLI_addtail(&clip->runtime.gputextures, tex);
}
if (textarget == GL_TEXTURE_2D) {
return &tex->gputexture[TEXTARGET_TEXTURE_2D];
}
else if (textarget == GL_TEXTURE_CUBE_MAP) {
return &tex->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
}
}
}
if (tex == NULL) {
tex = MEM_mallocN(sizeof(MovieClip_RuntimeGPUTexture), __func__);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
tex->gputexture[i] = NULL;
}
memcpy(&tex->user, cuser, sizeof(MovieClipUser));
BLI_addtail(&clip->runtime.gputextures, tex);
}
if (textarget == GL_TEXTURE_2D) {
return &tex->gputexture[TEXTARGET_TEXTURE_2D];
}
else if (textarget == GL_TEXTURE_CUBE_MAP) {
return &tex->gputexture[TEXTARGET_TEXTURE_CUBE_MAP];
}
return NULL;
}
@ -765,7 +762,7 @@ static void gpu_texture_update_from_ibuf(
const bool compress_as_srgb = !IMB_colormanagement_space_is_scene_linear(
ibuf->rect_colorspace);
rect = MEM_mallocN(sizeof(uchar) * 4 * w * h, __func__);
rect = (uchar *)MEM_mallocN(sizeof(uchar) * 4 * w * h, __func__);
if (rect == NULL) {
return;
}
@ -785,7 +782,7 @@ static void gpu_texture_update_from_ibuf(
const bool store_premultiplied = (ima->alpha_mode != IMA_ALPHA_STRAIGHT);
if (ibuf->channels != 4 || scaled || !store_premultiplied) {
rect_float = MEM_mallocN(sizeof(float) * 4 * w * h, __func__);
rect_float = (float *)MEM_mallocN(sizeof(float) * 4 * w * h, __func__);
if (rect_float == NULL) {
return;
}
@ -965,7 +962,8 @@ void GPU_free_texture_movieclip(struct MovieClip *clip)
const int MOVIECLIP_NUM_GPUTEXTURES = 1;
while (BLI_listbase_count(&clip->runtime.gputextures) > MOVIECLIP_NUM_GPUTEXTURES) {
MovieClip_RuntimeGPUTexture *tex = BLI_pophead(&clip->runtime.gputextures);
MovieClip_RuntimeGPUTexture *tex = (MovieClip_RuntimeGPUTexture *)BLI_pophead(
&clip->runtime.gputextures);
for (int i = 0; i < TEXTARGET_COUNT; i++) {
/* free glsl image binding */
if (tex->gputexture[i]) {
@ -989,7 +987,7 @@ static void **gpu_gen_cube_map(uint *rect, float *frect, int rectw, int recth)
}
/* PosX, NegX, PosY, NegY, PosZ, NegZ */
sides = MEM_mallocN(sizeof(void *) * 6, "");
sides = (void **)MEM_mallocN(sizeof(void *) * 6, "");
for (int i = 0; i < 6; i++) {
sides[i] = MEM_mallocN(block_size * w * h, "");
}
@ -1270,7 +1268,8 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
GTS.texpaint = !mipmap;
if (mipmap) {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_has_opengl_texture(ima)) {
if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
for (int eye = 0; eye < 2; eye++) {
@ -1297,7 +1296,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
}
}
else {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_has_opengl_texture(ima)) {
for (int eye = 0; eye < 2; eye++) {
for (int a = 0; a < TEXTARGET_COUNT; a++) {
@ -1363,12 +1362,10 @@ static void gpu_free_unused_buffers()
BLI_mutex_lock(&gpu_texture_queue_mutex);
if (gpu_texture_free_queue != NULL) {
for (LinkNode *node = gpu_texture_free_queue; node; node = node->next) {
GPUTexture *tex = node->link;
GPUTexture *tex;
while ((tex = (GPUTexture *)BLI_linklist_pop(&gpu_texture_free_queue))) {
GPU_texture_free(tex);
}
BLI_linklist_free(gpu_texture_free_queue, NULL);
gpu_texture_free_queue = NULL;
}
@ -1412,7 +1409,7 @@ void GPU_free_image(Image *ima)
void GPU_free_images(Main *bmain)
{
if (bmain) {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
LISTBASE_FOREACH (Image *, ima, &bmain->images) {
GPU_free_image(ima);
}
}
@ -1422,7 +1419,7 @@ void GPU_free_images(Main *bmain)
void GPU_free_images_anim(Main *bmain)
{
if (bmain) {
for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if (BKE_image_is_animated(ima)) {
GPU_free_image(ima);
}
@ -1450,8 +1447,7 @@ void GPU_free_images_old(Main *bmain)
lasttime = ctime;
Image *ima = bmain->images.first;
while (ima) {
LISTBASE_FOREACH (Image *, ima, &bmain->images) {
if ((ima->flag & IMA_NOCOLLECT) == 0 && ctime - ima->lastused > U.textimeout) {
/* If it's in GL memory, deallocate and set time tag to current time
* This gives textures a "second chance" to be used before dying. */
@ -1464,6 +1460,5 @@ void GPU_free_images_old(Main *bmain)
BKE_image_free_buffers(ima);
}
}
ima = ima->id.next;
}
}

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@ -62,7 +62,8 @@ static void create_flame_spectrum_texture(float *data)
# define MAX_FIRE_ALPHA 0.06f
# define FULL_ON_FIRE 100
float *spec_pixels = MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float), "spec_pixels");
float *spec_pixels = (float *)MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float),
"spec_pixels");
blackbody_temperature_to_rgb_table(data, TFUNC_WIDTH, 1500, 3000);
@ -105,7 +106,7 @@ static void create_color_ramp(const struct ColorBand *coba, float *data)
static GPUTexture *create_transfer_function(int type, const struct ColorBand *coba)
{
float *data = MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
float *data = (float *)MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
switch (type) {
case TFUNC_FLAME_SPECTRUM:
@ -221,7 +222,7 @@ static GPUTexture *create_color_texture(FluidDomainSettings *fds, int highres)
int cell_count = (highres) ? manta_noise_get_cells(fds->fluid) : fds->total_cells;
int *dim = (highres) ? fds->res_noise : fds->res;
float *data = MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
float *data = (float *)MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
if (data == NULL) {
return NULL;