Fix T44249: Cursor depth offset

This commit is contained in:
Campbell Barton 2015-04-06 14:57:43 +10:00
parent 434087981a
commit 986972701e
Notes: blender-bot 2023-02-14 09:17:51 +01:00
Referenced by issue #44249, Cursor picking offset
1 changed files with 10 additions and 2 deletions

View File

@ -4701,14 +4701,22 @@ bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d,
bglMats mats; /* ZBuffer depth vars */
float depth_close;
double cent[2], p[3];
int margin_arr[] = {0, 2, 4};
int i;
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
ED_view3d_draw_depth(scene, ar, v3d, alphaoverride);
depth_close = view_autodist_depth_margin(ar, mval, 4);
/* Attempt with low margin's first */
i = 0;
do {
depth_close = view_autodist_depth_margin(ar, mval, margin_arr[i++] * U.pixelsize);
depth_ok = (depth_close != FLT_MAX);
} while ((depth_ok == false) && (i < ARRAY_SIZE(margin_arr)));
if (depth_close != FLT_MAX) {
if (depth_ok) {
cent[0] = (double)mval[0] + 0.5;
cent[1] = (double)mval[1] + 0.5;