New view layers should be named "View Layer" (not Render Layer)

This commit is contained in:
Dalai Felinto 2017-11-23 08:31:15 -02:00
parent 3abe8b3292
commit 99f5180435
2 changed files with 15 additions and 15 deletions

View File

@ -109,32 +109,32 @@ ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const Scene *scene)
ViewLayer *BKE_view_layer_add(Scene *scene, const char *name)
{
if (!name) {
name = DATA_("Render Layer");
name = DATA_("View Layer");
}
IDPropertyTemplate val = {0};
ViewLayer *sl = MEM_callocN(sizeof(ViewLayer), "Scene Layer");
sl->flag = VIEW_LAYER_RENDER | VIEW_LAYER_FREESTYLE;
ViewLayer *view_layer = MEM_callocN(sizeof(ViewLayer), "View Layer");
view_layer->flag = VIEW_LAYER_RENDER | VIEW_LAYER_FREESTYLE;
sl->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
layer_engine_settings_init(sl->properties, false);
view_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
layer_engine_settings_init(view_layer->properties, false);
BLI_addtail(&scene->view_layers, sl);
BLI_addtail(&scene->view_layers, view_layer);
/* unique name */
BLI_strncpy_utf8(sl->name, name, sizeof(sl->name));
BLI_uniquename(&scene->view_layers, sl, DATA_("ViewLayer"), '.', offsetof(ViewLayer, name), sizeof(sl->name));
BLI_strncpy_utf8(view_layer->name, name, sizeof(view_layer->name));
BLI_uniquename(&scene->view_layers, view_layer, DATA_("ViewLayer"), '.', offsetof(ViewLayer, name), sizeof(view_layer->name));
SceneCollection *sc = BKE_collection_master(scene);
layer_collection_add(sl, NULL, sc);
layer_collection_add(view_layer, NULL, sc);
/* Pure rendering pipeline settings. */
sl->layflag = 0x7FFF; /* solid ztra halo edge strand */
sl->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
sl->pass_alpha_threshold = 0.5f;
BKE_freestyle_config_init(&sl->freestyle_config);
view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */
view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
view_layer->pass_alpha_threshold = 0.5f;
BKE_freestyle_config_init(&view_layer->freestyle_config);
return sl;
return view_layer;
}
/**

View File

@ -1032,7 +1032,7 @@ void BKE_scene_init(Scene *sce)
sce->layer_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_view_layer_engine_settings_create(sce->layer_properties);
BKE_view_layer_add(sce, "Render Layer");
BKE_view_layer_add(sce, "View Layer");
}
Scene *BKE_scene_add(Main *bmain, const char *name)