Eevee: Fix SSR ans SSAO for intel GPU.

On my intel GPU there is some issue when rendering to depth only format.
This workaround the issue.
This commit is contained in:
Clément Foucault 2017-12-08 11:56:48 +01:00
parent 7f48923986
commit 9aaf75da3d
2 changed files with 32 additions and 8 deletions

View File

@ -31,6 +31,7 @@
#include "eevee_private.h"
#include "GPU_texture.h"
#include "GPU_extensions.h"
static struct {
/* Downsample Depth */
@ -148,10 +149,17 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
* MinMax Pyramid
*/
DRWFboTexture texmax = {&txl->maxzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP};
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
/* Intel gpu seems to have problem rendering to only depth format */
texmax.format = DRW_TEX_R_32;
}
DRW_framebuffer_init(&fbl->downsample_fb, &draw_engine_eevee_type,
(int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
&texmax, 1);
/**
* Compute Mipmap texel alignement.
*/
@ -207,6 +215,13 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
EEVEE_StorageList *stl = vedata->stl;
EEVEE_TextureList *txl = vedata->txl;
EEVEE_EffectsInfo *effects = stl->effects;
int downsample_write = DRW_STATE_WRITE_DEPTH;
/* Intel gpu seems to have problem rendering to only depth format.
* Use color texture instead. */
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) {
downsample_write = DRW_STATE_WRITE_COLOR;
}
struct Gwn_Batch *quad = DRW_cache_fullscreen_quad_get();
@ -233,39 +248,39 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
DRWShadingGroup *grp;
#if 0 /* Not used for now */
psl->minz_downlevel_ps = DRW_pass_create("HiZ Min Down Level", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->minz_downlevel_ps = DRW_pass_create("HiZ Min Down Level", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.minz_downlevel_sh, psl->minz_downlevel_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &stl->g_data->minzbuffer);
DRW_shgroup_call_add(grp, quad, NULL);
#endif
psl->maxz_downlevel_ps = DRW_pass_create("HiZ Max Down Level", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->maxz_downlevel_ps = DRW_pass_create("HiZ Max Down Level", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.maxz_downlevel_sh, psl->maxz_downlevel_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &txl->maxzbuffer);
DRW_shgroup_call_add(grp, quad, NULL);
/* Copy depth buffer to halfres top level of HiZ */
#if 0 /* Not used for now */
psl->minz_downdepth_ps = DRW_pass_create("HiZ Min Copy Depth Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->minz_downdepth_ps = DRW_pass_create("HiZ Min Copy Depth Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.minz_downdepth_sh, psl->minz_downdepth_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_call_add(grp, quad, NULL);
#endif
psl->maxz_downdepth_ps = DRW_pass_create("HiZ Max Copy Depth Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->maxz_downdepth_ps = DRW_pass_create("HiZ Max Copy Depth Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.maxz_downdepth_sh, psl->maxz_downdepth_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_call_add(grp, quad, NULL);
#if 0 /* Not used for now */
psl->minz_downdepth_layer_ps = DRW_pass_create("HiZ Min Copy DepthLayer Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->minz_downdepth_layer_ps = DRW_pass_create("HiZ Min Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.minz_downdepth_layer_sh, psl->minz_downdepth_layer_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1);
DRW_shgroup_call_add(grp, quad, NULL);
#endif
psl->maxz_downdepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->maxz_downdepth_layer_ps = DRW_pass_create("HiZ Max Copy DepthLayer Halfres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.maxz_downdepth_layer_sh, psl->maxz_downdepth_layer_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_uniform_int(grp, "depthLayer", &e_data.depth_src_layer, 1);
@ -273,13 +288,13 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
/* Copy depth buffer to halfres top level of HiZ */
#if 0 /* Not used for now */
psl->minz_copydepth_ps = DRW_pass_create("HiZ Min Copy Depth Fullres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->minz_copydepth_ps = DRW_pass_create("HiZ Min Copy Depth Fullres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.minz_copydepth_sh, psl->minz_copydepth_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_call_add(grp, quad, NULL);
#endif
psl->maxz_copydepth_ps = DRW_pass_create("HiZ Max Copy Depth Fullres", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
psl->maxz_copydepth_ps = DRW_pass_create("HiZ Max Copy Depth Fullres", downsample_write | DRW_STATE_DEPTH_ALWAYS);
grp = DRW_shgroup_create(e_data.maxz_copydepth_sh, psl->maxz_copydepth_ps);
DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
DRW_shgroup_call_add(grp, quad, NULL);

View File

@ -23,6 +23,10 @@ uniform sampler2D depthBuffer;
#define minmax(a, b) max(a, b)
#endif
#ifdef GPU_INTEL
out vec4 fragColor;
#endif
void main()
{
ivec2 texelPos = ivec2(gl_FragCoord.xy);
@ -61,5 +65,10 @@ void main()
}
#endif
#ifdef GPU_INTEL
/* Use color format instead of 24bit depth texture */
fragColor = vec4(val);
#else
gl_FragDepth = val;
#endif
}