Cleanup: Move texture definitions to util, to avoid bad level include.

This commit is contained in:
Thomas Dinges 2016-04-15 23:01:20 +02:00
parent 34c99fa30a
commit 9c916b0172
Notes: blender-bot 2023-05-29 09:17:12 +02:00
Referenced by issue #48173, Python: Event.mouse_prev_x/y broken
Referenced by issue #48171, textbox and search active at the same time
7 changed files with 57 additions and 31 deletions

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@ -20,6 +20,7 @@
#include "util_color.h"
#include "util_math.h"
#include "util_math_fast.h"
#include "util_texture.h"
#include "util_transform.h"
#endif /* __KERNEL_MATH_H__ */

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@ -48,8 +48,6 @@ CCL_NAMESPACE_BEGIN
#define BECKMANN_TABLE_SIZE 256
#define TEX_NUM_FLOAT_IMAGES 5
#define SHADER_NONE (~0)
#define OBJECT_NONE (~0)
#define PRIM_NONE (~0)

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@ -22,6 +22,7 @@
#include "util_image.h"
#include "util_path.h"
#include "util_progress.h"
#include "util_texture.h"
#ifdef WITH_OSL
#include <OSL/oslexec.h>

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@ -24,35 +24,8 @@
#include "util_thread.h"
#include "util_vector.h"
#include "kernel_types.h" /* for TEX_NUM_FLOAT_IMAGES */
CCL_NAMESPACE_BEGIN
/* generic */
#define TEX_NUM_IMAGES 88
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
/* extended gpu */
#define TEX_EXTENDED_NUM_IMAGES_GPU 145
/* extended cpu */
#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* Limitations for packed images.
*
* Technically number of textures is unlimited, but it should in
* fact be in sync with CPU limitations.
*/
#define TEX_PACKED_NUM_IMAGES 1024
/* color to use when textures are not found */
#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1
class Device;
class DeviceScene;
class Progress;

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@ -22,11 +22,10 @@
#include "device_memory.h"
#include "kernel_types.h"
#include "util_param.h"
#include "util_string.h"
#include "util_system.h"
#include "util_texture.h"
#include "util_thread.h"
#include "util_types.h"
#include "util_vector.h"

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@ -73,6 +73,7 @@ set(SRC_HEADERS
util_string.h
util_system.h
util_task.h
util_texture.h
util_thread.h
util_time.h
util_transform.h

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@ -0,0 +1,53 @@
/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_TEXTURE_H__
#define __UTIL_TEXTURE_H__
CCL_NAMESPACE_BEGIN
/* Texture limits on various devices. */
#define TEX_NUM_FLOAT_IMAGES 5
/* generic */
#define TEX_NUM_IMAGES 88
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
/* extended gpu */
#define TEX_EXTENDED_NUM_IMAGES_GPU 145
/* extended cpu */
#define TEX_EXTENDED_NUM_FLOAT_IMAGES 1024
#define TEX_EXTENDED_NUM_IMAGES_CPU 1024
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* Limitations for packed images.
*
* Technically number of textures is unlimited, but it should in
* fact be in sync with CPU limitations.
*/
#define TEX_PACKED_NUM_IMAGES 1024
/* Color to use when textures are not found. */
#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1
CCL_NAMESPACE_END
#endif /* __UTIL_TEXTURE_H__ */