Fix T55059: EEVEE UV not available until you go in and out of edit mode
This is a dirty hack that should become irrelevant when depsgraph will support CD masks.
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blender-bot
2023-05-29 09:17:12 +02:00
Referenced by issue #55059, EEVEE UV not available until you go in and out of edit mode
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@ -689,6 +689,17 @@ static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), Poi
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return;
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}
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for (Material *ma = bmain->mat.first; ma; ma = ma->id.next) {
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/* XXX Dependency graph does not support CD mask tracking,
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* so we trigger materials shading for until it's properly supported.
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* This is to ensure material batches are all recreated when switching
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* shading type. In the future DEG should replace this and just tag
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* the meshes itself.
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* This hack just tag BKE_MESH_BATCH_DIRTY_SHADING for every mesh that
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* have a material. (see T55059) */
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DEG_id_tag_update(&ma->id, DEG_TAG_SHADING_UPDATE);
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}
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bScreen *screen = ptr->id.data;
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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