Cleanup: Grammar: a vs an

This commit is contained in:
Hans Goudey 2022-06-20 10:14:00 -05:00
parent 549f9a1178
commit 9f8cc1bc34
6 changed files with 7 additions and 7 deletions

View File

@ -42,7 +42,7 @@ void BKE_mesh_remap_free(MeshPairRemap *map);
void BKE_mesh_remap_item_define_invalid(MeshPairRemap *map, int index);
/* TODO:
* Add other 'from/to' mapping sources, like e.g. using an UVMap, etc.
* Add other 'from/to' mapping sources, like e.g. using a UVMap, etc.
* https://blenderartists.org/t/619105
*
* We could also use similar topology mappings inside a same mesh

View File

@ -167,7 +167,7 @@ void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
if (!loopuvs) {
BKE_reportf(reports,
RPT_ERROR,
"Tangent space computation needs an UVMap, \"%s\" not found, aborting",
"Tangent space computation needs a UV Map, \"%s\" not found, aborting",
uvmap);
return;
}

View File

@ -140,7 +140,7 @@ bool ED_space_image_check_show_maskedit(struct SpaceImage *sima, struct Object *
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not an UV Editor.
* - The image editor is not a UV Editor.
* - It is set to Mask mode.
*
* It is not required to have mask opened for editing. */
@ -148,7 +148,7 @@ bool ED_space_image_maskedit_poll(struct bContext *C);
/* Returns true when the following conditions are met:
* - Current space is Image Editor.
* - The image editor is not an UV Editor.
* - The image editor is not a UV Editor.
* - It is set to Mask mode.
* - The space has mask opened. */
bool ED_space_image_maskedit_mask_poll(struct bContext *C);

View File

@ -349,7 +349,7 @@ class MTLTexture : public Texture {
* - Per-component size matches (e.g. GPU_DATA_UBYTE)
* OR GPU_DATA_10_11_11_REV && GPU_R11G11B10 (equiv)
* OR D24S8 and GPU_DATA_UINT_24_8
* We can Use BLIT ENCODER.
* We can use BLIT ENCODER.
*
* OTHERWISE TRIGGER COMPUTE:
* - Compute sizes will vary. Threads per grid WILL match 'extent'.

View File

@ -37,7 +37,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color)
GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color_clipped)
.do_static_compilation(true)
/* TODO(fclem): Put in an UBO to fit the 128byte requirement. */
/* TODO(fclem): Put in a UBO to fit the 128byte requirement. */
.push_constant(Type::MAT4, "ModelMatrix")
.push_constant(Type::VEC4, "ClipPlane")
.define("CLIP")

View File

@ -4993,7 +4993,7 @@ static void rna_def_modifier_weightvg_mask(BlenderRNA *UNUSED(brna),
0,
"Object",
"Use local generated coordinates of another object"},
{MOD_DISP_MAP_UV, "UV", 0, "UV", "Use coordinates from an UV layer"},
{MOD_DISP_MAP_UV, "UV", 0, "UV", "Use coordinates from a UV layer"},
{0, NULL, 0, NULL, NULL},
};