Fix T53202: Complex armature with bone constraints, FBX export bug.
Need more scene updates in FBX anim export code to ensure we do get sane poses...
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Notes:
blender-bot
2023-02-14 19:34:18 +01:00
Referenced by issue #53202, Complex armature with bone constraints - setting PoseBone matrix_basis may not influence another bone's matrix as expected as not calculated yet (possible bug, definite FBX export bug!)
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (3, 8, 1),
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"version": (3, 8, 2),
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"blender": (2, 79, 1),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -2021,6 +2021,7 @@ def fbx_animations(scene_data):
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add_anim(animations, animated,
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fbx_animations_do(scene_data, strip, strip.frame_start, strip.frame_end, True, force_keep=True))
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strip.mute = True
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scene.frame_set(scene.frame_current, 0.0)
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for strip in strips:
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strip.mute = False
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@ -2099,6 +2100,7 @@ def fbx_animations(scene_data):
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pbo.matrix_basis = mat.copy()
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ob.animation_data.action = org_act
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restore_object(ob, ob_copy)
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scene.frame_set(scene.frame_current, 0.0)
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if pbones_matrices is not ...:
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for pbo, mat in zip(ob.pose.bones, pbones_matrices):
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@ -2106,6 +2108,7 @@ def fbx_animations(scene_data):
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ob.animation_data.action = org_act
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bpy.data.objects.remove(ob_copy)
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scene.frame_set(scene.frame_current, 0.0)
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# Global (containing everything) animstack, only if not exporting NLA strips and/or all actions.
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if not scene_data.settings.bake_anim_use_nla_strips and not scene_data.settings.bake_anim_use_all_actions:
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