The addon is updated for Eevee/Cycles - part 1: the atoms get now a useful color
by using nodes (material properties). The color used in the viewport shading ('solid mode') has been removed since it doesn't make sense anymore. Otherwise one always has to manually choose 'using nodes' in the material properties.
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@ -769,6 +769,9 @@ def draw_sticks_dupliverts(all_atoms,
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if use_sticks_color == False:
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stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
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stick_material.use_nodes = True
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mat_P_BSDF = stick_material.node_tree.nodes['Principled BSDF']
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mat_P_BSDF.inputs['Base Color'].default_value = ELEMENTS[-1].color
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stick_material.diffuse_color = ELEMENTS[-1].color
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# Sort the sticks and put them into a new list such that ...
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@ -1057,6 +1060,9 @@ def draw_sticks_skin(all_atoms,
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new_stick_mesh.modifiers[1].render_levels = sticks_subdiv_render
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stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
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stick_material.use_nodes = True
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mat_P_BSDF = stick_material.node_tree.nodes['Principled BSDF']
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mat_P_BSDF.inputs['Base Color'].default_value = ELEMENTS[-1].color
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stick_material.diffuse_color = ELEMENTS[-1].color
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new_stick_mesh.active_material = stick_material
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@ -1112,6 +1118,9 @@ def draw_sticks_normal(all_atoms,
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coll_molecule):
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stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
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stick_material.use_nodes = True
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mat_P_BSDF = stick_material.node_tree.nodes['Principled BSDF']
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mat_P_BSDF.inputs['Base Color'].default_value = ELEMENTS[-1].color
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stick_material.diffuse_color = ELEMENTS[-1].color
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up_axis = Vector([0.0, 0.0, 1.0])
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@ -1336,8 +1345,10 @@ def import_pdb(Ball_type,
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# (e.g. hydrogen)
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for atom_type in atom_all_types_list:
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material = bpy.data.materials.new(atom_type[1])
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material.use_nodes = True
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mat_P_BSDF = material.node_tree.nodes['Principled BSDF']
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mat_P_BSDF.inputs['Base Color'].default_value = atom_type[2]
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material.name = atom_type[0]
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material.diffuse_color = atom_type[2]
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atom_material_list.append(material)
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# Now, we go through all atoms and give them a material. For all atoms ...
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@ -487,8 +487,10 @@ def import_xyz(Ball_type,
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# Take the first atom
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atom = atoms_of_one_type[0]
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material = bpy.data.materials.new(atom.name)
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material.use_nodes = True
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mat_P_BSDF = material.node_tree.nodes['Principled BSDF']
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mat_P_BSDF.inputs['Base Color'].default_value = atom.color
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material.name = atom.name
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material.diffuse_color = atom.color
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atom_material_list.append(material)
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# Now, we go through all atoms and give them a material. For all atoms ...
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