glTF exporter: Fix T96517 better instance management when no modifiers
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parent
ff99cb3cf8
commit
1d5c8b54ee
Notes:
blender-bot
2023-02-14 18:23:43 +01:00
Referenced by issue #96517, Gltf doesn't export instances
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 2, 15),
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"version": (3, 2, 16),
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'blender': (3, 1, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -12,7 +12,6 @@ from io_scene_gltf2.io.com.gltf2_io_debug import print_console
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from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
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@cached
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def get_mesh_cache_key(blender_mesh,
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blender_object,
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vertex_groups,
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@ -194,28 +194,31 @@ def __gather_mesh(vnode, blender_object, export_settings):
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if len(modifiers) == 0:
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modifiers = None
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# TODO for objects without any modifiers, we can keep original mesh_data
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# It will instance mesh in glTF
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if export_settings[gltf2_blender_export_keys.APPLY]:
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armature_modifiers = {}
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if export_settings[gltf2_blender_export_keys.SKINS]:
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# temporarily disable Armature modifiers if exporting skins
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for idx, modifier in enumerate(blender_object.modifiers):
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if modifier.type == 'ARMATURE':
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armature_modifiers[idx] = modifier.show_viewport
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modifier.show_viewport = False
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if modifiers is None: # If no modifier, use original mesh, it will instance all shared mesh in a single glTF mesh
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blender_mesh = blender_object.data
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skip_filter = False
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else:
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armature_modifiers = {}
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if export_settings[gltf2_blender_export_keys.SKINS]:
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# temporarily disable Armature modifiers if exporting skins
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for idx, modifier in enumerate(blender_object.modifiers):
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if modifier.type == 'ARMATURE':
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armature_modifiers[idx] = modifier.show_viewport
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modifier.show_viewport = False
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depsgraph = bpy.context.evaluated_depsgraph_get()
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blender_mesh_owner = blender_object.evaluated_get(depsgraph)
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blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
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for prop in blender_object.data.keys():
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blender_mesh[prop] = blender_object.data[prop]
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skip_filter = True
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depsgraph = bpy.context.evaluated_depsgraph_get()
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blender_mesh_owner = blender_object.evaluated_get(depsgraph)
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blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
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for prop in blender_object.data.keys():
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blender_mesh[prop] = blender_object.data[prop]
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skip_filter = True
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if export_settings[gltf2_blender_export_keys.SKINS]:
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# restore Armature modifiers
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for idx, show_viewport in armature_modifiers.items():
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blender_object.modifiers[idx].show_viewport = show_viewport
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if export_settings[gltf2_blender_export_keys.SKINS]:
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# restore Armature modifiers
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for idx, show_viewport in armature_modifiers.items():
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blender_object.modifiers[idx].show_viewport = show_viewport
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else:
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blender_mesh = blender_object.data
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skip_filter = False
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@ -249,7 +252,7 @@ def __gather_mesh(vnode, blender_object, export_settings):
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None,
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export_settings)
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if export_settings[gltf2_blender_export_keys.APPLY]:
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if export_settings[gltf2_blender_export_keys.APPLY] and modifiers is not None:
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blender_mesh_owner.to_mesh_clear()
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return result
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